Code: Select all
ObjectTemplate.Active BF109
ObjectTemplate.timeToLiveAfterDeath 6
ObjectTemplate.destroyed 1
Code: Select all
ObjectTemplate.Active BF109
ObjectTemplate.timeToLiveAfterDeath 6
ObjectTemplate.destroyed 1
changing the materials of the dummy object should work fine ssm, or perhaps try something with the AddToCollisionGroup argumentShrooms wrote:Freddy, I like the idea. I want to change it up. Make the dummy objects indestructible, preventing base campers from destroying planes and such. I'm not sure how I can achieve this though. Repair points is my current solution. You know of an alternative?