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ingame inputkeys

Posted: Fri Nov 06, 2009 1:25 pm
by freddy
just a list of some inputkeys the game listens to, dont know if this all input there is, so fell free to add more :)

Code: Select all

Common Player Input
c_PISayAll ..........K ..........c_CMNonRepetive
c_PISayTeam .........L ..........c_CMNonRepetive
c_PIUse .............E ..........c_CMPushAndHold
c_PIMenuSelect9 .....9 ..........c_CMNonRepetive
c_PIMap .............M ..........c_CMNonRepetive
c_PIZoomMap .........N ..........c_CMNonRepetive
c_PIShowScoreBoard ..Tab ........c_CMPushAndHold
c_PICameraMode1 .....F9 .........c_CMNonRepetive
c_PICameraMode2 .....F10 ........c_CMNonRepetive
c_PICameraMode3 .....F11 ........c_CMNonRepetive
c_PICameraMode4 .....F12 ........c_CMNonRepetive
c_PIToggleCameraMode.C ..........c_CMNonRepetive
c_PIRadio1 ..........F1 .........c_CMNonRepetive
c_PIRadio2 ..........F2 .........c_CMNonRepetive
c_PIRadio3 ..........F3 .........c_CMNonRepetive
c_PIRadio4 ..........F4 .........c_CMNonRepetive
c_PIRadio5 ..........F5 .........c_CMNonRepetive
c_PIRadio6 ..........F6 .........c_CMNonRepetive
c_PIRadio7 ..........F7 .........c_CMNonRepetive
c_PIRadio8 ..........F8 .........c_CMNonRepetive
c_PIScreenShot ......PrintScreen c_CMNonRepetive
c_PIToolTip .........T ..........c_CMNonRepetive
c_PICameraX .........Numpad6 Numpad4
c_PICameraY .........Numpad8 Numpad2
c_PIShowMapVote .....Insert .....c_CMPushAndHold
c_PIVoteYes 7 ...................c_CMNonRepetive
c_PIVoteNo 8 ....................c_CMNonRepetive

AirPlayer Input Control Map (Air.con)
c_PIThrottle ........W+ S
c_PIYaw .............D+A
c_PIPitch
c_PIPitch ...........ArrowUp ArrowDown
c_PIRoll ............ArrowRight ArrowLeft
c_PIAltFire .........Mouse2 .....c_CMPushAndHold
c_PIMenuSelect1 .....1 ..........c_CMNonRepetive
c_PIMenuSelect2 .....2 ..........c_CMNonRepetive
c_PIMenuSelect3 .....3 ..........c_CMNonRepetive
c_PIMenuSelect4 .....4 ..........c_CMNonRepetive
c_PIMenuSelect5 .....5 ..........c_CMNonRepetive
c_PIMenuSelect6 .....6 ..........c_CMNonRepetive
c_PIFire ............Mouse 1 ....c_CMPushAndHold
c_PIMouseLook .......LeftShift ..c_CMPushAndHold
c_PIRightAlt ........RightAlt ...c_CMPushAndHold[/color]

PlayerInputControlMap (Infantry.con)
c_PIThrottle ........W+S
c_PIYaw D+A
c_PIAction ..........Space ......c_CMNonRepetive
c_PIWalk ............LeftShift ..c_CMPushAndHold
c_PIFire ............Mouse1 .....c_CMPushAndHold
c_PIReload ..........R ..........c_CMNonRepetive
c_PIAltFire .........Mouse 2 ....c_CMPushAndHold
c_PIMenuSelect1 .....1 ..........c_CMNonRepetive
c_PIMenuSelect2 .....2 ..........c_CMNonRepetive
c_PIMenuSelect3 .....3 ..........c_CMNonRepetive
c_PIMenuSelect4 .....4 ..........c_CMNonRepetive
c_PIMenuSelect5 .....5 ..........c_CMNonRepetive
c_PICrouch ..........LeftCtrl ...c_CMPushAndHold
c_PILie .............Z ..........c_CMNonRepetive
c_PIDrop ............G ..........c_CMNonRepetive

LandSeaPlayerInputControlMap (Land.con)
c_PIThrottle ........W+ S
c_PIYaw .............D+A
c_PIPitch ...........ArrowUp ArrowDown
c_PIAltFire .........Mouse 1 c_CMPushAndHold
c_PIMenuSelect1 .....1 ..........c_CMNonRepetive
c_PIMenuSelect2 .....2 ..........c_CMNonRepetive
c_PIMenuSelect3 .....3 ..........c_CMNonRepetive
c_PIMenuSelect4 .....4 ..........c_CMNonRepetive
c_PIMenuSelect5 .....5 ..........c_CMNonRepetive
c_PIMenuSelect6 .....6 ..........c_CMNonRepetive
c_PIFire Mouse ......2 ..........c_CMPushAndHold

Re: ingame inputkeys

Posted: Fri Nov 06, 2009 3:30 pm
by MR PINK BALLS
yes very very nice

Re: ingame inputkeys

Posted: Fri Nov 06, 2009 7:02 pm
by Poow
Thanks! I was looking for it way too often.

Posted: Wed Jan 26, 2011 8:49 pm
by freddy
one more "input" that can be useful to disable weapons or engines :)

Code: Select all

c_PINone - no input

Re: ingame inputkeys

Posted: Tue Feb 15, 2011 5:20 am
by Swaffy
So ... question:
Can I use the "Walk" function to activate or deactivate something?

ObjectTemplate.setTrigger PIAction
ObjectTemplate.setActivater PIWalk

I would use this for my JetPack. Now I want to see is the PIWalk thing will actually work.

[Edit] Yes, it works. Unfortunately, it's a fully automatic toggle switch. Instead, to get creative, I set the "Activate" switch to the "1" button.
Then the picture for the "1" button in the weapon kit will have text that says, "Activate/Deactivate"