Page 23 of 33

Re: random stuff :)

Posted: Sun Apr 27, 2014 5:13 pm
by Vilespring
Oh Viles, why you cause so many problems! :lol:

Re: random stuff :)

Posted: Mon Apr 28, 2014 4:09 pm
by BotHunter
Lol :D

I mainly want to get it so my program works for everyone. If it won't work for you, then it won't work for other people. :)

Re: random stuff :)

Posted: Mon Apr 28, 2014 9:27 pm
by Swaffy
BotHunter wrote:Lol :D

I mainly want to get it so my program works for everyone. If it won't work for you, then it won't work for other people. :)
Don't worry, I do the same. I did it with my website, I just asked my friends to go to it and tell me what errors they get.

Re: random stuff :)

Posted: Tue Apr 29, 2014 3:29 am
by Vilespring
Could you make a singleplayer mode? I have made a derpy AI before (BF 1942 style! :lol: ) so I could help you with it!

Re: random stuff :)

Posted: Tue Apr 29, 2014 3:59 am
by Nighthawk
Ive started that. All I have now is the ability to add turrets that will fire at you when you get in range :)

Re: random stuff :)

Posted: Tue Apr 29, 2014 4:27 am
by Vilespring
you figure it out yet?
if you didn't, use an invisible bullet that fires at the player all the time.

Re: random stuff :)

Posted: Tue Apr 29, 2014 4:29 pm
by BotHunter
Sorry about that... I didn't know I was in Nights account :D

Actually I use: Math.getroot((x*x) + (y*y))

Re: random stuff :)

Posted: Sun May 04, 2014 4:54 pm
by Vilespring
That was for seeing if the bot has a line of sight. When the player was spotted, the AI would stop, turn its turret towards the player, and open fire until he was unspotted.

Re: random stuff :)

Posted: Mon May 05, 2014 6:15 pm
by BotHunter
Cool idea! My bots just fire into the obstacle :D

Re: random stuff :)

Posted: Mon May 05, 2014 11:32 pm
by Nighthawk