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Re: random stuff :)
Posted: Fri Sep 05, 2014 3:21 am
by Swaffy
I've also been playing A LOT of Garry's Mod lately. I have become a fairly advanced builder on the server my buddies and i play on, including getting into writing WireMod E2s (Expression 2 chip, you can write code for the game).
I've been wanting to make a video some time showing off all that I have built.
Re: random stuff :)
Posted: Fri Sep 05, 2014 7:24 pm
by Nighthawk
Cool we should play some time.
Re: random stuff :)
Posted: Sat Sep 06, 2014 7:05 am
by Swaffy
Yeha I play on a great server if you want one to build stuff on.
Re: random stuff :)
Posted: Mon Sep 08, 2014 2:43 am
by Nighthawk
Yeah, whats its name?
Re: random stuff :)
Posted: Mon Sep 08, 2014 6:18 pm
by Swaffy
When you're on Steam message me so I can invite you into the server. Easier than searching. XD
Re: random stuff :)
Posted: Tue Sep 09, 2014 9:00 pm
by Nighthawk
Ok ,cool.
Re: random stuff :)
Posted: Wed Sep 17, 2014 3:49 am
by Vilespring
Bothunter, I finally got around to the rigid chips thing, and man, that's AMAZING!!
This is what I made, it's pretty wonky to control, but it works well!
it's a tank!
Code: Select all
// [RCD]
Val
{
AIM(default=0, min=-10, max=10, step=5)
FIRE(default=0, max=1000000, step=1000000)
LBRAKE(default=0, max=200, step=10)
RBRAKE(default=0, max=200, step=10)
THROTTLE(default=0, min=-3500, max=3500, step=100)
}
Key
{
0:THROTTLE(step=-100)
1:THROTTLE(step=100)
2:LBRAKE(step=10)
3:RBRAKE(step=10)
4:AIM(step=-5)
5:FIRE(step=1000000)
6:AIM(step=5)
}
Body
{
Core() {
S:Chip() {
S:Chip() {
E:Chip() {
E:Wheel(angle=90, power=-THROTTLE, brake=RBRAKE) { }
S:Chip(angle=-105) { }
}
W:Chip() {
W:Wheel(angle=90, power=THROTTLE, brake=LBRAKE) { }
S:Chip(angle=-105) { }
}
S:Chip(angle=-105) { }
}
E:Chip() {
E:Wheel(angle=90, power=-THROTTLE, brake=RBRAKE) { }
}
W:Chip() {
W:Wheel(angle=90, power=THROTTLE, brake=LBRAKE) { }
}
}
N:Chip() {
E:Chip() {
E:Wheel(angle=90, power=-THROTTLE, brake=RBRAKE) { }
}
W:Chip() {
W:Wheel(angle=90, power=THROTTLE, brake=LBRAKE) { }
}
}
N:Chip() {
N:Chip() {
E:Chip() {
E:Wheel(angle=90, power=-THROTTLE, brake=RBRAKE) { }
N:Chip(angle=-150) { }
}
W:Chip() {
W:Wheel(angle=90, power=THROTTLE, brake=LBRAKE) { }
N:Chip(angle=-150) { }
}
N:Chip(angle=-150) {
N:Chip(angle=-30) {
N:Chip() {
N:Chip() {
N:Chip() {
E:Chip() {
E:Chip(angle=-70) { }
}
W:Chip() {
W:Chip(angle=-70) { }
}
}
E:Chip() {
E:Chip(angle=-70) { }
}
W:Chip() {
W:Chip(angle=-70) { }
}
S:Chip(angle=45) {
S:Chip(angle=-45) {
W:Chip(angle=-45) { }
E:Chip(angle=-45) { }
S:Chip(angle=-90) { }
S:RudderF(angle=-AIM) {
S:Arm(angle=-0.5, power=FIRE) { }
}
}
}
}
E:Chip() {
E:Chip(angle=-70) { }
}
W:Chip() {
W:Chip(angle=-70) { }
}
}
E:Chip() {
E:Chip(angle=-70) {
S:Chip() { }
}
}
W:Chip() {
W:Chip(angle=-70) {
S:Chip() { }
}
}
}
}
}
}
E:Chip() {
E:Wheel(angle=90, power=-THROTTLE, brake=RBRAKE) { }
}
W:Chip() {
W:Wheel(angle=90, power=THROTTLE, brake=LBRAKE) { }
}
}
}
Controls:
left arrow: left side brake
right arrow: right side brake
up arrow: throttle up
right arrow: throttle down
Z: aim left
C: aim right
X: FIRE!!!
I kinda want to see this battle thing you were talking about!
EDIT: apparently, it floats!
can't move though, well, you can use cannon recoil to push it back, but there's no room to add a rudder and a propeller
Re: random stuff :)
Posted: Wed Sep 17, 2014 4:23 am
by Vilespring
Okay, I actually got the multiplayer to work, and messed around a bit, and found a rather serious design flaw with my tank!
shoot the 3 angled plates on the front off, and the tank splits in half!
Re: random stuff :)
Posted: Wed Sep 17, 2014 6:38 pm
by BotHunter
Isn't it a blast? You should try this one I made:
Code: Select all
// [RCD]
Val
{
AILERON(default=0, min=-30, max=30, step=5)
ELEVATOR(default=0, min=-30, max=30, step=5)
PROP(default=0, min=-10000, max=500000, step=5000)
RUDDER(default=0, min=-30, max=30, step=5)
}
Key
{
0:ELEVATOR(step=5)
1:ELEVATOR(step=-5)
2:AILERON(step=5)
3:AILERON(step=-5)
7:RUDDER(step=-5)
9:RUDDER(step=5)
15:PROP(step=5000)
}
Body
{
Core() {
N:Chip() {
N:Chip() {
N:Chip() {
N:Chip() { }
N:Weight() { }
N:Weight() { }
N:Weight() { }
N:Weight() { }
}
E:Frame(angle=90) {
N:Frame(angle=-RUDDER) {
E:Wheel() { }
}
}
W:Frame(angle=90) {
N:Frame(angle=RUDDER) {
W:Wheel() { }
}
}
}
W:Chip(angle=-123.3) {
N:Chip() {
N:Chip() {
N:Chip() { }
}
}
S:Chip(angle=-30) { }
}
E:Chip(angle=-123.3) {
N:Chip() {
N:Chip() {
N:Chip() { }
}
}
S:Chip(angle=-30) { }
}
}
E:Chip() {
E:Chip() {
E:Chip() {
S:Chip() {
E:Chip() {
E:Chip() {
E:Chip() {
E:Chip() {
E:Chip() {
N:Chip(angle=-20) { }
}
S:Chip(angle=AILERON) {
W:Chip() {
W:Chip() {
W:Chip() { }
}
}
}
}
N:Chip() {
N:Chip(angle=-20) { }
}
}
N:Chip() { }
}
}
}
E:Chip() { }
}
W:Chip(angle=-90) {
S:Chip() {
S:Chip() {
S:Chip() { }
}
}
N:Chip() {
N:Chip() { }
}
}
E:Chip(angle=-90) {
E:Chip(angle=-90) {
S:Chip() {
S:Chip() {
S:Chip() { }
}
}
N:Chip() {
N:Chip() { }
}
}
S:Chip() {
S:Chip() {
S:Chip() { }
}
}
N:Chip() {
N:Chip() {
N:Jet(angle=-90, power=-PROP) { }
}
}
}
S:Chip() {
S:Chip() {
S:Chip() {
S:Chip() {
S:Chip() {
S:Chip() {
S:Chip() {
S:Chip() {
E:Chip(angle=-90) {
W:Chip() { }
E:Chip() {
S:Chip(angle=RUDDER) {
W:Chip() { }
}
}
}
S:Chip(angle=ELEVATOR) {
W:Chip() {
W:Chip() { }
}
E:Chip() { }
}
W:Chip() {
W:Chip() {
W:Chip() {
W:Chip() {
W:Chip() { }
}
}
}
}
E:Chip() { }
}
}
}
}
}
}
}
E:Frame(angle=70) {
E:Wheel(angle=20) { }
}
W:Chip() {
W:Chip() {
W:Chip() { }
}
}
}
N:Chip() {
N:Chip() {
N:Wheel(angle=-90, power=-PROP) {
W:Trim(angle=-30) { }
N:Trim(angle=-30) { }
E:Trim(angle=-30) { }
S:Trim(angle=-30) { }
}
}
}
}
}
W:Chip() {
W:Chip() {
W:Chip() {
S:Chip() {
W:Chip() {
W:Chip() {
N:Chip() {
W:Chip() {
N:Chip(angle=-20) { }
}
}
W:Chip() {
W:Chip() {
W:Chip() {
N:Chip(angle=-20) { }
}
S:Chip(angle=-AILERON) {
E:Chip() {
E:Chip() {
E:Chip() { }
}
}
}
}
}
}
N:Chip() { }
}
}
}
N:Chip() {
N:Chip() {
N:Wheel(angle=-90, power=PROP) {
E:Trim(angle=30) { }
S:Trim(angle=30) { }
W:Trim(angle=30) { }
N:Trim(angle=30) { }
}
}
}
S:Chip() {
S:Chip() {
S:Chip() {
S:Chip() {
S:Chip() {
S:Chip() {
S:Chip() {
S:Chip() {
E:Chip() {
E:Chip() {
E:Chip() { }
S:Chip(angle=ELEVATOR) { }
}
}
W:Chip(angle=-90) {
E:Chip() { }
W:Chip() {
S:Chip(angle=-RUDDER) {
E:Chip() { }
}
}
}
S:Chip(angle=ELEVATOR) {
E:Chip() { }
W:Chip() { }
}
}
}
}
}
}
}
}
W:Frame(angle=70) {
W:Wheel(angle=20) { }
}
}
E:Chip(angle=-90) {
S:Chip() {
S:Chip() {
S:Chip() { }
}
}
N:Chip() {
N:Chip() { }
}
}
W:Chip(angle=-90) {
W:Chip(angle=-90) {
S:Chip() {
S:Chip() {
S:Chip() { }
}
}
N:Chip() {
N:Chip() { }
}
}
S:Chip() {
S:Chip() {
S:Chip() { }
}
}
N:Chip() {
N:Chip() {
N:Jet(angle=-90, power=-PROP) { }
}
}
}
}
}
}
}
Re: random stuff :)
Posted: Wed Sep 17, 2014 9:26 pm
by Vilespring
Wow, that plane is HUGE and really good and easy to fly!
also, I've updated my tank, wanna see it?