random stuff :)

Anything else, including fun stuff.. and a 'little' spam
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Vilespring
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Re: random stuff :)

Post by Vilespring »

Oh Viles, why you cause so many problems! :lol:
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BotHunter
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Re: random stuff :)

Post by BotHunter »

Lol :D

I mainly want to get it so my program works for everyone. If it won't work for you, then it won't work for other people. :)
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Swaffy
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Re: random stuff :)

Post by Swaffy »

BotHunter wrote:Lol :D

I mainly want to get it so my program works for everyone. If it won't work for you, then it won't work for other people. :)
Don't worry, I do the same. I did it with my website, I just asked my friends to go to it and tell me what errors they get.
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
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Vilespring
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Re: random stuff :)

Post by Vilespring »

Could you make a singleplayer mode? I have made a derpy AI before (BF 1942 style! :lol: ) so I could help you with it!
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Nighthawk
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Re: random stuff :)

Post by Nighthawk »

Ive started that. All I have now is the ability to add turrets that will fire at you when you get in range :)
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Vilespring
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Re: random stuff :)

Post by Vilespring »

you figure it out yet?
if you didn't, use an invisible bullet that fires at the player all the time.
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BotHunter
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Re: random stuff :)

Post by BotHunter »

Sorry about that... I didn't know I was in Nights account :D

Actually I use: Math.getroot((x*x) + (y*y))
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Vilespring
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Re: random stuff :)

Post by Vilespring »

That was for seeing if the bot has a line of sight. When the player was spotted, the AI would stop, turn its turret towards the player, and open fire until he was unspotted.
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BotHunter
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Re: random stuff :)

Post by BotHunter »

Cool idea! My bots just fire into the obstacle :D
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Nighthawk
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Re: random stuff :)

Post by Nighthawk »

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