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Re: Questions about faces, hands and stuff

Posted: Sun May 08, 2011 11:47 pm
by Sgt.Killboy
Senshi wrote:IIRC the "random geometries" actually aren't random at all. They simply count up. So the first instance of the object will get geometry 1, the second geometry 2 etc. .
So if you have the very same amount of faces as hands, you should be on the right side.

So how is that for the 1st person view? Does that mean the hands show up in 1st person the right way?

:?

:cry:

I feel like my head is bursting...lol.

Re: Questions about faces, hands and stuff

Posted: Mon May 09, 2011 7:07 am
by Senshi
Uhm, not exactly sure. I haven't done much modding on BF42 for the last year or so, so I don't remember all the details :( . Better ask Apache, he still is pretty active with the code.

Re: Questions about faces, hands and stuff

Posted: Mon May 09, 2011 2:54 pm
by Sgt.Killboy
Well finally we got rid of the problem.

What we can do, to have females in a team or african americans in a team of mixed, female and male players, is to set up one team of males (5 classes) and one team of females (5 classes) and mix them up in the maps init con like:

Code: Select all

game.setTeamSkin 1 VietCongSoldier
game.setKit 1 0 VC_Rifleman
game.setKit 1 1 VC_Assault
game.setKit 1 2 VC_Scout_female<!!!!!!!!!!!!!!!!!!!!!!
game.setKit 1 3 VC_AT
game.setKit 1 4 VC_Engineer

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Rifleman
game.setKit 2 1 US_Assault
game.setKit 2 2 US_Scout_black <!!!!!!!!!!!!!!!!!!!!!!!
game.setKit 2 3 US_AT
game.setKit 2 4 US_Engineer
Quite simple!

So this topic can be closed now i guess!

Thanks for all your tips!

Re: Questions about faces, hands and stuff

Posted: Mon May 09, 2011 6:26 pm
by Apache Thunder
1p hands have to be set up in the same way if you want them to match up with the 3p hands. And no they shouldn't have any visibility issues so long as there isn't a bad LOD setting or LOD mesh somewhere.


You can also remove the head from the soldiers and set it up as a kit part. ;)

It would give you more control over which soldiers would be female and such. You may lose the ability of having face expressions on the head one you do this.

Re: Questions about faces, hands and stuff

Posted: Tue May 10, 2011 11:31 am
by Sgt.Killboy
Having it as a kit part was one of my 1st ideas, but the missing expressions made me throw it in the trash. I guess the way we'll do it now will be the best way to get it ingame.

:D

Re: Questions about faces, hands and stuff

Posted: Wed May 11, 2011 5:04 pm
by Swaffy
I'm curious: Can you stick a fire effect on a player's helmet or head?
... Like in Halo Reach and Halo 3, but a lot better.

Re: Questions about faces, hands and stuff

Posted: Wed May 11, 2011 8:27 pm
by Sgt.Killboy
Sorry...this Video isn't availlable in my country.

:)

But I can't imagine, why this wouldn't work. Maybe as a part of the kit. Some effects are vaillable as statics, like endlessly burning fire and such. Should be possible to attach them to a helmet or so.
Another question is, if it will probably kill the performance. Imagine lots of bots running around with burning hats!

But funny idea, hehe!

Smoking boots would be cool on desert maps too!

:D

Re: Questions about faces, hands and stuff

Posted: Thu May 12, 2011 3:34 am
by Swaffy
Replaced with image.

The helmet could be a picked-up kit instead of a kit players can spawn with. That would dramatically reduce the amount of lag.

Re: Questions about faces, hands and stuff

Posted: Thu May 12, 2011 8:27 pm
by Apache Thunder
Just tweak the distance at which the effect occurs and you should be able to avoid most situations that would cause lag.

Re: Questions about faces, hands and stuff

Posted: Sat May 14, 2011 6:11 am
by Swaffy
I have an idea for the female's hair... if it has not already been mentioned.
Make the hair a part of the same model as the hat she wears. That way you don't have to edit the player models to get the long hair.

[Did female Vietcong soldiers even have long hair?]