I've downloaded the Converted Treemesh for ED42, but they seem to be incorrectly setup.
I compared the .tm to the .rs and seems it's pointing to the a non existent texture file and in most cases only pointing to a single texture where it seems to need two or more.
Looking @ a working file "pacific_palm_4_m1.rs" I can see it has a different texture setup for each Material as well as setups alpha / transparency etc which is missing from the rs files I downloaded.
Code: Select all
subshader "Pacific_Palm_4_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/PAHIST_C";
}
subshader "Pacific_Palm_4_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/PAHITO_C";
}
subshader "Pacific_Palm_4_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
alphaTestRef 0.4;
texture "texture/PAHILE_C";
}
Code: Select all
jungle_plant1_m1 | texture/leaf2_T | texture/stamm |
jungle_plant5_m1 | texture/Bush_ branch_T | texture/leaf_bush3_T |
jungle_plant10_m1 | texture/Dj_plantGr_T |
jungle_plant20_m1 | texture/Dj_plantGr_T |
jungle_plant22_m1 | texture/Dj_plantGr_T |
jungle_plantball_m1 | texture/Dj_plantGr_O |
pacific_palm_1_m1 | texture/PAHILE_C | texture/PAHIST_CH | texture/PAHITO_C |
pacific_palm_2_m1 | texture/PAHILE_C | texture/PAHIST_C6 | texture/PAHITO_C |
pacific_palm_3_m1 | texture/PAHILE_C | texture/PAHIST_CH | texture/PAHITO_C |
pacific_palm_large_1_m1 | texture/PAHILE_C | texture/PAHIST_C | texture/PAHITO_C |
pacific_palm_large_2_m1 | texture/PAHILE_C | texture/PAHIST_CB | texture/PAHITO_C |
palmshort_m1 | texture/PASHLE_C | texture/PASHST_C | texture/PASHST_C |
palmhight_m1 | texture/PAHILE_C | texture/PAHIST_C | texture/PAHITO_C |
How can I fix this?