BFMDT 2.76 Development Thread

Ask questions, discuss ideas, get answers

Re: BFMDT 2.76 Development Thread

Postby discocreeper101 » Wed Oct 26, 2016 12:05 am

I don't know weather this has been posted but these scripts work fine on 3ds max 2014. I have Windows 7 64bit.
User avatar
Posts: 40
Joined: Fri Dec 18, 2015 2:21 am
Location: Australia

Re: BFMDT 2.76 Development Thread

Postby Diamondback » Wed Apr 19, 2017 11:41 pm

Senshi wrote:What I need:
Please test the tools a bit with various settings. Currently I'm looking for all feedback, that means even statements like "I exported with these settings [...] and it worked fine" are much appreciated. Current focus is on:
  • .sm export tool
  • the features above listed as "not tested"
Please be very detailed:
[list][*]What version of 3ds Max do you use?
[*]What function did you try?

Hi, so I am using 3ds Max 2017 on Windows 10 Home Edition 64-Bit. I have downloaded the latest version of the MDT (v2.762) and installed it following the directions in the original post (copy and paste the "Plugins" and "scripts" folders to the main 3ds Max folder, confirming overwrites).

However, when I start Max as Administrator, there is no BF Tools option in the menu. I understand this program was developed for Max versions 8-13, but could it be possible to update it to support more recent versions of Max? If so, that would be awesome.
See my Strasbourg map project here.
Posts: 496
Joined: Mon Oct 01, 2012 3:13 pm
Location: Canada

Re: BFMDT 2.76 Development Thread

Postby Senshi » Mon May 08, 2017 10:13 am

I very much doubt I'll ever work on this again. I haven't touched BF42 in about five years now. Time to let it rest in peace :(

If anyone else wants to keep working on it, the files are all there, there's nothing "hidden" or protected. License for the parts I modified is WTFPL, though the vast majority of it is still based on Rexman's and DICE's original work from many years ago, so give credit where credit is due.

EDIT: On an unrelated note, I realized that I am now more than twice the age than when I started playing (and modding) BF42 :o .
User avatar
Posts: 695
Joined: Sun Oct 18, 2009 1:14 pm
Location: Germany

Re: BFMDT 2.76 Development Thread

Postby fo0k » Wed Aug 30, 2017 12:58 am

update for 2017 please


but on a serious note..

i get script errors on export.. literally just installed this evening..

Any pointers to get this running right?

ran max as admin and it seems to have worked... although i also did a lot or file replacing and swapping.. just sayin. not exactly sure what happened.
User avatar
Posts: 1419
Joined: Fri Oct 16, 2009 4:21 pm
Location: UK

Re: BFMDT 2.76 Development Thread

Postby TomPL » Tue Oct 10, 2017 11:52 pm

Ok... So, here is my story about 3DS Max 2017 Plugin for BF1942.

Recently I wanted to change my color of UI in 3DS Max to darker one. After that my fully working Plugin dissapered from Menu in Max. Where is the trick? I have copied folders Plugins and Scripts again to Max directory, restart, nothing changes.
Then I have gone to: Scripting>>Run Script>>Plugins>> - And it works perfectly again, even I changed UI to more like 2009 one in dark theme icons from this site: ... -p/6881103


Maybe it's stupid, but I don't know why some guys wrote that it doesn't work on 2017 version.

(Why there is no detach materials function in the MDT script?)
User avatar
Posts: 12
Joined: Mon Feb 25, 2013 6:14 pm
Location: Poland - Malopolska

Re: BFMDT 2.76 Development Thread

Postby buschhans » Wed Oct 11, 2017 8:29 pm

Hi TOM.:-) I am still at your side bro. If do you work on a project, i want to create a news about it! Battlefield 1942 is my only onefirst class Shooter!
If do you like the BF 1942 Mods or search a Download please visit:
User avatar
Posts: 315
Joined: Wed Jul 18, 2012 12:50 pm

Re: BFMDT 2.76 Development Thread

Postby Swaffy » Tue Oct 17, 2017 8:42 pm

TomPL wrote:(Why there is no detach materials function in the MDT script?)

Use this in the command bar thing in the bottom left of 3ds max
$.mat = null
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
User avatar
Posts: 1712
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: BFMDT 2.76 Development Thread

Postby Crash » Thu Feb 28, 2019 7:42 pm

What a great project.


Return to 1942 Modding Discussion

Who is online

Users browsing this forum: No registered users and 26 guests