Hello guys,
I am new here and hope you can help me.
the trades and guids have helped me a lot but i have some problems.
I installed bf1942 via origin and i made a copy on my server folder to create a modded berlin map. All is working and server is online working too.
I changed jeeps, added planes and 1 bomb kettenrad high in the air. I will add weapon kits and a tank high in the air ( secret )
Now the problems: where do i put in the codes for "1 shot sniper/k98" "nitus jeep/cars" "bomb kettenrad" and the teleport/spawn then i left a object like FLAK odr mg42
and the last problem how can i turn of the falling damage ?
I hope you can help me, please describe in detail. I am new in modding a game.
best wishes, Scholty
PS: When you know the server from 2005 "Berlin:Jeeps&Planes" it will be a server like this with more mods ( I loved this server and was a DRX member now the server dont exist anymore )
Berlin mod server
- Vilespring
- Posts: 740
- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: Berlin mod server
With the code placement, theoretically, you can put it in any where, as long as the code that is modified is read first. I only do CSM, not SSM, so I may not be 100% right. I probably am wrong!
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Re: Berlin mod server
So i can paste it into ServerSettings.con and it work ?
Re: Berlin mod server
everywhere i paste the codes in they dont work (I tested nitro only)
Code: Select all
rem
rem ----Bomb Kettenrad---
rem
ObjectTemplate.Active KettenKradhorn
ObjectTemplate.projectileTemplate HeavyBomberBomb
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.Active b17bombs
ObjectTemplate.radius 75
rem
rem --- bomb kettenrad end---
rem
rem
rem ---Spawn bus---
rem
rem ctf/objectspawntemplates.con
ObjectTemplate.active hanomag
ObjectTemplate.addTemplate gatoDriverSoldierSpawn
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.timeToLive CRD_NONE/60/0/0
rem************
ObjectTemplate.active M3A1
ObjectTemplate.addTemplate Sub7CDriverSoldierSpawn
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.timeToLive CRD_NONE/60/0/0
ObjectTemplate.active gatoDriverSoldierSpawn
ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.active Sub7CDriverSoldierSpawn
ObjectTemplate.setEnterOnSpawn 1
rem
rem ---Spawn bus end---
rem
rem
rem---1shot weapons---
rem
ObjectTemplate.Active k98Sniper
ObjectTemplate.projectileTemplate PanzerIVProjectile
ObjectTemplate.projectilePosition 0/0/3.5
ObjectTemplate.Active k98
ObjectTemplate.projectileTemplate PanzerIVProjectile
ObjectTemplate.projectilePosition 0/0/3.5
rem
rem---1shot weapons---
rem
rem --------------------------
rem - nitro Engine 1 Willy -
rem --------------------------
ObjectTemplate.Active WillyComplex
ObjectTemplate.addTemplate KatyushaRocket_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.Active KatyushaRocket_Engine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIAltFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 65.0
ObjectTemplate.setDifferential 30.0
rem -----------------------------------------------------
rem - Nitro Engine 2 PriFire (left click) -
rem -----------------------------------------------------
ObjectTemplate.Active WillyComplex
ObjectTemplate.addTemplate Torpedo_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.Active Torpedo_Engine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 10000/0/1000000
ObjectTemplate.setAcceleration 10000/0/1000000
ObjectTemplate.setTorque 75.0
ObjectTemplate.setDifferential 30.0
rem ----------------------------------------------------
rem - damage mods willy -
rem ----------------------------------------------------
ObjectTemplate.Active Willy
objectTemplate.speedMod 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.hpLostWhileDamageFromWater 0
- Vilespring
- Posts: 740
- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: Berlin mod server
I'm done.
I once again, only know CSM (client side modding) not SSM (server side modding)
sorry, I'm not the one you are looking for.
I once again, only know CSM (client side modding) not SSM (server side modding)
sorry, I'm not the one you are looking for.
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Re: Berlin mod server
No problem, but nevertheless thank you
Maby a other user know more abous Server side modding
Maby a other user know more abous Server side modding
Re: Berlin mod server
I GOT IT !!!
Now i know how to paste server side mods
1 Step: download winRFA and start it
2 Step: click file then open.rfa
3 Step: Find your map you want do mod and open it
find this file for capture the flag or what modus you want to play
take the right game mode (ctf,conquest and and and) I took conquest in this short tutorial
then paste the mod codes on the bottom of the box to find it better then save it and it work
Now i know how to paste server side mods
1 Step: download winRFA and start it
2 Step: click file then open.rfa
3 Step: Find your map you want do mod and open it
find this file for capture the flag or what modus you want to play
! | !!!WARNING!!! |
then paste the mod codes on the bottom of the box to find it better then save it and it work
-
- Posts: 77
- Joined: Mon Jul 30, 2012 5:12 am
Re: Berlin mod server
you place most stuff like active commands etc in OST.con you will also have to assign you vehicles/objects a object spawn template, then in OS.con spawn them somewhere
but I do my server side modding by patches to load over original base codes as patches
but I do my server side modding by patches to load over original base codes as patches