Berlin mod server

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Scholty
Posts: 5
Joined: Wed Sep 04, 2013 12:40 am

Berlin mod server

Post by Scholty »

Hello guys,
I am new here and hope you can help me.
the trades and guids have helped me a lot but i have some problems.

I installed bf1942 via origin and i made a copy on my server folder to create a modded berlin map. All is working and server is online working too.

I changed jeeps, added planes and 1 bomb kettenrad high in the air. I will add weapon kits and a tank high in the air ( secret )

Now the problems: where do i put in the codes for "1 shot sniper/k98" "nitus jeep/cars" "bomb kettenrad" and the teleport/spawn then i left a object like FLAK odr mg42

and the last problem how can i turn of the falling damage ?

I hope you can help me, please describe in detail. I am new in modding a game.

best wishes, Scholty :)

PS: When you know the server from 2005 "Berlin:Jeeps&Planes" it will be a server like this with more mods ( I loved this server and was a DRX member now the server dont exist anymore )
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Vilespring
Posts: 740
Joined: Sat Nov 24, 2012 5:47 am
Location: Somewere in the United States

Re: Berlin mod server

Post by Vilespring »

With the code placement, theoretically, you can put it in any where, as long as the code that is modified is read first. I only do CSM, not SSM, so I may not be 100% right. I probably am wrong! :lol:
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

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Scholty
Posts: 5
Joined: Wed Sep 04, 2013 12:40 am

Re: Berlin mod server

Post by Scholty »

So i can paste it into ServerSettings.con and it work ? :)
Scholty
Posts: 5
Joined: Wed Sep 04, 2013 12:40 am

Re: Berlin mod server

Post by Scholty »

everywhere i paste the codes in they dont work (I tested nitro only)

Code: Select all

rem
rem ----Bomb Kettenrad---
rem

ObjectTemplate.Active KettenKradhorn
ObjectTemplate.projectileTemplate HeavyBomberBomb
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.Active b17bombs
ObjectTemplate.radius 75

rem
rem --- bomb kettenrad end---
rem

rem
rem ---Spawn bus---
rem

rem ctf/objectspawntemplates.con
ObjectTemplate.active hanomag
ObjectTemplate.addTemplate gatoDriverSoldierSpawn
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.timeToLive CRD_NONE/60/0/0

rem************
ObjectTemplate.active M3A1
ObjectTemplate.addTemplate Sub7CDriverSoldierSpawn
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.timeToLive CRD_NONE/60/0/0


ObjectTemplate.active gatoDriverSoldierSpawn
ObjectTemplate.setEnterOnSpawn 1


ObjectTemplate.active Sub7CDriverSoldierSpawn
ObjectTemplate.setEnterOnSpawn 1

rem
rem ---Spawn bus end---
rem

rem
rem---1shot weapons---
rem

ObjectTemplate.Active k98Sniper
ObjectTemplate.projectileTemplate PanzerIVProjectile
ObjectTemplate.projectilePosition 0/0/3.5 

ObjectTemplate.Active k98
ObjectTemplate.projectileTemplate PanzerIVProjectile
ObjectTemplate.projectilePosition 0/0/3.5 

rem
rem---1shot weapons---
rem

rem --------------------------
rem - nitro Engine 1 Willy -
rem --------------------------
ObjectTemplate.Active WillyComplex
ObjectTemplate.addTemplate KatyushaRocket_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.Active KatyushaRocket_Engine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIAltFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 65.0
ObjectTemplate.setDifferential 30.0
rem -----------------------------------------------------
rem - Nitro Engine 2 PriFire (left click) -
rem -----------------------------------------------------
ObjectTemplate.Active WillyComplex
ObjectTemplate.addTemplate Torpedo_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.Active Torpedo_Engine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 10000/0/1000000
ObjectTemplate.setAcceleration 10000/0/1000000
ObjectTemplate.setTorque 75.0
ObjectTemplate.setDifferential 30.0

rem ----------------------------------------------------
rem - damage mods willy -
rem ----------------------------------------------------
ObjectTemplate.Active Willy
objectTemplate.speedMod 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.hpLostWhileDamageFromWater 0 
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Vilespring
Posts: 740
Joined: Sat Nov 24, 2012 5:47 am
Location: Somewere in the United States

Re: Berlin mod server

Post by Vilespring »

I'm done. :(
I once again, only know CSM (client side modding) not SSM (server side modding)

sorry, I'm not the one you are looking for. :(
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

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"I didn't steal your pizza"
Scholty
Posts: 5
Joined: Wed Sep 04, 2013 12:40 am

Re: Berlin mod server

Post by Scholty »

No problem, but nevertheless thank you :)

Maby a other user know more abous Server side modding :)
Scholty
Posts: 5
Joined: Wed Sep 04, 2013 12:40 am

Re: Berlin mod server

Post by Scholty »

I GOT IT !!!

Now i know how to paste server side mods :)

1 Step: download winRFA and start it
2 Step: click file then open.rfa
3 Step: Find your map you want do mod and open it

find this file for capture the flag or what modus you want to play

!
!!!WARNING!!!
take the right game mode (ctf,conquest and and and) I took conquest in this short tutorial


then paste the mod codes on the bottom of the box to find it better then save it and it work :)
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Old Man River
Posts: 77
Joined: Mon Jul 30, 2012 5:12 am

Re: Berlin mod server

Post by Old Man River »

you place most stuff like active commands etc in OST.con you will also have to assign you vehicles/objects a object spawn template, then in OS.con spawn them somewhere

but I do my server side modding by patches to load over original base codes as patches
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