[SOLVED]HeightMap Question

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GoodDayToDie!!
Posts: 221
Joined: Mon Dec 13, 2010 7:59 am
Location: Bat Country, California
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[SOLVED]HeightMap Question

Post by GoodDayToDie!! »

Hello and Good Day!,

We are working on a map called Sixteen Squares that breaks down a map into 16 squares. Each mapper gets to design their own square and then they are all merged together at the end.
Apache has helped us with this project tremendously but because of delays he had to back out.
The map is back in production and we only have to merge a few more squares and complete 2 squares.

Now to my question:
I am working on merging square 12 with the most updated version. The only portion I am unfamiliar with is the HeightMap. Once opened in photoshop I am clueless on what the next step is..
Can anyone take a look at the 2 Heightmaps and explain to me how to merge the single square with the rest?
Or just explain how to do it!!

Cheers,

(Copy of both HeightMap files)
http://www.mediafire.com/file/drvtd5z5r ... p.rar/file



(images of ingamemap.dds for reference)
Square 12 solo
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Current Version
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Merged
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Last edited by GoodDayToDie!! on Mon Aug 13, 2018 10:14 pm, edited 1 time in total.
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Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: HeightMap Question

Post by Swaffy »

I think I read someone using 3D modeling program to edit the heightmap (fook making holes in the ground, for example) might be worth searching for.

Textures are easy to copy over. And always keep a backup of the map in case something gets broken.
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GoodDayToDie!!
Posts: 221
Joined: Mon Dec 13, 2010 7:59 am
Location: Bat Country, California
Contact:

Re: HeightMap Question

Post by GoodDayToDie!! »

Thanks Swaffy!,

Also, Apache and Reegad were able to help out and make it work.

Case Closed!
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