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[Solved]Terrain Glitch

Posted: Tue Aug 28, 2018 4:44 am
by GoodDayToDie!!
Has anyone had this problem before? I cannot seem to find a fix. I am revising an old map for the Interstate82 mod.
Altering the terrain and fog view distances has not had any effect.

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Cheers,

Re: Terrain Glitch

Posted: Wed Aug 29, 2018 5:41 pm
by freddy
Only time i´ve seen something like that, was when i was messing around with the "GeometryTemplate.yScale 0.6" in the terrain.con file

There is some other code there like "GeometryTemplate.texOffsetX" and "GeometryTemplate.texOffsetY" im just guessing now, but may be worth a look at the values

Re: Terrain Glitch

Posted: Wed Aug 29, 2018 11:46 pm
by Jim2102
I've only seen that happen for me when I gave the fog or view distance really high values, but that might just be for me, not sure

Re: Terrain Glitch

Posted: Thu Aug 30, 2018 6:18 am
by one
That usually happens when GeometryTemplate.LodDistance in terrain.con is too high.

Re: Terrain Glitch

Posted: Sun Nov 11, 2018 3:26 pm
by takiwa
open the map in an editor and apply the smoothing tool. You have ground vertices that are unstitched...not sure of the exact terminology, but that's what I call it. You will see these same "glitches" when modeling the terrain in Ed42 before smoothing

Re: Terrain Glitch

Posted: Wed Nov 14, 2018 6:29 am
by GoodDayToDie!!
Solved
I lowered the terrain distance back to default 350 and tweeked the init.con.