by Jim2102 » Sat Oct 13, 2018 2:04 am
I am currently stuck on porting a BF2 heightmap for a BF1942 map. I had an idea to make a map using the terrain from the BF2 Special Forces map Devil's Perch as a template, but I can't seem to get it to work. I tried using the BGF Heightmap tool to resize the image for BF1942 map size. Didn't work. The terrain ingame either shows no terrain at all or only a small distorted portion of the heightmap. I tried bringing the heightmap into Photoshop, resizing, and saving from there. Still didn't work. Does anyone here have an idea on how to get this working properly? Thanks