by Ruuga » Fri Dec 21, 2018 10:43 pm
I personally use Blender and then export the model into .3ds -file. Then I import it in Gmax and use the BF42-extension found in the Mod development toolkit to export it into BF42's standardmesh.
Blender sometimes messes up the UV-maps when it converts the file to .3ds-file format, so you propably need another modeling tool like Wings 3D.
So basically:
Create the model in Blender ->
Export in .3ds ->
Import it in Wings 3D->
Export in .3ds again ->
Import to Gmax ->
Export to standardmesh with BF42 expansion for Gmax
Someone else has propably a better way to create BF42 meshes but I haven't found any other way to create meshes without problems. But once this process becomes routined it's not such a big hassle.