How to replace a vehicle in coop maps?
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- Posts: 4
- Joined: Fri Sep 13, 2013 8:34 pm
How to replace a vehicle in coop maps?
Hello
I love to play Desert Combat but i would really like a bradley... So i started a search on the internet and found this page:
http://bfmods.com/tutorialca18.php?page ... icles.html
But it only shows how to do replacing in Conquest... I can see with my RFA opener that i have 2 choices. I have Conquest and Singleplayer and TDM. I tried singleplayer but it just give me error
Hope someone will help with this p.s i'm a noob
I love to play Desert Combat but i would really like a bradley... So i started a search on the internet and found this page:
http://bfmods.com/tutorialca18.php?page ... icles.html
But it only shows how to do replacing in Conquest... I can see with my RFA opener that i have 2 choices. I have Conquest and Singleplayer and TDM. I tried singleplayer but it just give me error
Hope someone will help with this p.s i'm a noob
- Vilespring
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- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: How to replace a vehicle in coop maps?
waitwaitwaitwait.... wait!
What exactly, are you trying to do?
What exactly, are you trying to do?
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
- Vilespring
- Posts: 740
- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: How to replace a vehicle in coop maps?
If you just want to play the game by yourself in coop, download this and extract these to the correct place;
http://www.shacknews.com/file/4460/batt ... executable
That is THE MOST useful tool for modding.
Then, open up the VideoDefault.con and set full screen to 0
Where video default is, it is in
(wherever your game is located)\Mods\bf1942\Settings
open up any con file with notepad.
when that is all done, start the game using the debugger, get to the DC mod... etc.
When in game, press "~" and type the following, then hit enter;
if any bug reports pop up during loading (which it will in DC) just hold the "R" button.
The reason it has to be windowed, is that when a bug error pops up when full screen, the game crashes.
When you don't wan to use the debugger, you can go back and set it to full screen, and run the normal exe.
And one more thing, if you have the retail version, you don't need the disk when using the debugger.
You will NEVER have to reinstall the debugger executable.
The site the download comes from has installation instructions.
HAVE FUN BRADLYING!!!
PS-that method can be used to spawn any thing! You just have to know the name the object is named.
and, vehicles will not auto-destruct when spawned this way!!
EDIT: you can find the vehicle names by opening the objects.rfa, extracting to somewhere, and browse through the files for names. The name of a vehicle is usually the name of the folder it is in inside of the vehicles\land, air, or sea folder. If it isn't open up the Objects.con file in it and look at what it is defined as in the first line.
http://www.shacknews.com/file/4460/batt ... executable
That is THE MOST useful tool for modding.
Then, open up the VideoDefault.con and set full screen to 0
Where video default is, it is in
(wherever your game is located)\Mods\bf1942\Settings
open up any con file with notepad.
when that is all done, start the game using the debugger, get to the DC mod... etc.
When in game, press "~" and type the following, then hit enter;
Code: Select all
Game.spawnObject M2A3
The reason it has to be windowed, is that when a bug error pops up when full screen, the game crashes.
When you don't wan to use the debugger, you can go back and set it to full screen, and run the normal exe.
And one more thing, if you have the retail version, you don't need the disk when using the debugger.
You will NEVER have to reinstall the debugger executable.
The site the download comes from has installation instructions.
HAVE FUN BRADLYING!!!
PS-that method can be used to spawn any thing! You just have to know the name the object is named.
and, vehicles will not auto-destruct when spawned this way!!
EDIT: you can find the vehicle names by opening the objects.rfa, extracting to somewhere, and browse through the files for names. The name of a vehicle is usually the name of the folder it is in inside of the vehicles\land, air, or sea folder. If it isn't open up the Objects.con file in it and look at what it is defined as in the first line.
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
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- Posts: 4
- Joined: Fri Sep 13, 2013 8:34 pm
Re: How to replace a vehicle in coop maps?
Hello
sry i ment i was wondering if i could spawn a bradley as default when you start Omaha Beach.
sry i ment i was wondering if i could spawn a bradley as default when you start Omaha Beach.
- Vilespring
- Posts: 740
- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: How to replace a vehicle in coop maps?
Just edit the spawn templates?
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
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- Posts: 4
- Joined: Fri Sep 13, 2013 8:34 pm
Re: How to replace a vehicle in coop maps?
i tried that but it is only for TDM and Conquest
- Vilespring
- Posts: 740
- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: How to replace a vehicle in coop maps?
Wut? I'm very sure there is a file for that, called "ObjectSpawnTemplates.con" has the spawing templates of the map.
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
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- Joined: Mon Jul 30, 2012 5:12 am
Re: How to replace a vehicle in coop maps?
Co Op files are in single player folder
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- Joined: Fri Sep 13, 2013 8:34 pm
Re: How to replace a vehicle in coop maps?
thank you! It was singleplayer folder