How to replace a vehicle in coop maps?

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asgernohns
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Joined: Fri Sep 13, 2013 8:34 pm

How to replace a vehicle in coop maps?

Post by asgernohns »

Hello :)

I love to play Desert Combat but i would really like a bradley... So i started a search on the internet and found this page:
http://bfmods.com/tutorialca18.php?page ... icles.html

But it only shows how to do replacing in Conquest... I can see with my RFA opener that i have 2 choices. I have Conquest and Singleplayer and TDM. I tried singleplayer but it just give me error :(

Hope someone will help with this :) p.s i'm a noob :P
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Vilespring
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Re: How to replace a vehicle in coop maps?

Post by Vilespring »

waitwaitwaitwait.... wait!
What exactly, are you trying to do?
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

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Vilespring
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Re: How to replace a vehicle in coop maps?

Post by Vilespring »

If you just want to play the game by yourself in coop, download this and extract these to the correct place;
http://www.shacknews.com/file/4460/batt ... executable
That is THE MOST useful tool for modding.
Then, open up the VideoDefault.con and set full screen to 0
Where video default is, it is in
(wherever your game is located)\Mods\bf1942\Settings
open up any con file with notepad.
when that is all done, start the game using the debugger, get to the DC mod... etc.
When in game, press "~" and type the following, then hit enter;

Code: Select all

Game.spawnObject M2A3
if any bug reports pop up during loading (which it will in DC) just hold the "R" button.
The reason it has to be windowed, is that when a bug error pops up when full screen, the game crashes.
When you don't wan to use the debugger, you can go back and set it to full screen, and run the normal exe.
And one more thing, if you have the retail version, you don't need the disk when using the debugger.
You will NEVER have to reinstall the debugger executable.
The site the download comes from has installation instructions.

HAVE FUN BRADLYING!!!
PS-that method can be used to spawn any thing! You just have to know the name the object is named.
and, vehicles will not auto-destruct when spawned this way!! :D

EDIT: you can find the vehicle names by opening the objects.rfa, extracting to somewhere, and browse through the files for names. The name of a vehicle is usually the name of the folder it is in inside of the vehicles\land, air, or sea folder. If it isn't open up the Objects.con file in it and look at what it is defined as in the first line.
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

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"I didn't steal your pizza"
asgernohns
Posts: 4
Joined: Fri Sep 13, 2013 8:34 pm

Re: How to replace a vehicle in coop maps?

Post by asgernohns »

Hello

sry i ment i was wondering if i could spawn a bradley as default when you start Omaha Beach.
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Vilespring
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Re: How to replace a vehicle in coop maps?

Post by Vilespring »

Just edit the spawn templates?
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

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"I didn't steal your pizza"
asgernohns
Posts: 4
Joined: Fri Sep 13, 2013 8:34 pm

Re: How to replace a vehicle in coop maps?

Post by asgernohns »

i tried that but it is only for TDM and Conquest :(
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Vilespring
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Re: How to replace a vehicle in coop maps?

Post by Vilespring »

Wut? I'm very sure there is a file for that, called "ObjectSpawnTemplates.con" has the spawing templates of the map.
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

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Old Man River
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Joined: Mon Jul 30, 2012 5:12 am

Re: How to replace a vehicle in coop maps?

Post by Old Man River »

Co Op files are in single player folder
asgernohns
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Re: How to replace a vehicle in coop maps?

Post by asgernohns »

thank you! It was singleplayer folder :)
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