Using Omaha door in Battlecraft'42

Ask questions, discuss ideas, get answers
Post Reply
Gregb1955
Posts: 28
Joined: Thu May 15, 2014 2:02 am
Location: Queensland Australia

Using Omaha door in Battlecraft'42

Post by Gregb1955 »

When I place the Omaha Bdoor on a Bunker doorway using Battlecraft, and then test the map, no door shows up. I have installed the FH lst and cfg files into battlecraft. I can see the door in Battlecraft, but none shows up in the game. The map I am working on is Gold Beach. I have tried them as spawnable objects and as cached objects with no luck.
Is there a tutorial on using destroyable doors?
Thanks...
Diamondback
Posts: 603
Joined: Mon Oct 01, 2012 3:13 pm
Location: Canada
Contact:

Re: Using Omaha door in Battlecraft'42

Post by Diamondback »

Make sure you have the necessary files for your door in your mod, or else it won't show up.

Also, destroyable doors and such don't work as statics, you have to spawn them.
See my Strasbourg map project here.
User avatar
Apache Thunder
Posts: 1210
Joined: Mon Oct 19, 2009 2:48 am
Location: Levelland Texas, USA
Contact:

Re: Using Omaha door in Battlecraft'42

Post by Apache Thunder »

PCOs indeed will show up when placed as static objects. (that is, placed on the map directly instead of via a spawner), but they will not respawn when the round restarts, so they will vanish on the next round. ;)


Although why it doesn't appear on the first round could be a different issue. If you are testing the map via the internet create game feature, most of the time I think the server always starts in pre-round mode due to lack of players and restarts the round when you "connect". That is when the map loading screen comes up. So at that point your PCO door is already gone from the round restarting. But if it was instant battle singleplayer, then you should have seen it when you tested it so long as you didn't restart the round at any point before you got over to check.

But all of this is irrelevant. You need to place your door with the vehicle spawner section of Battlecraft. As the way you have it now is definitely not going to work for the end user. Consider yourself lucky that the server did restart the round when you loaded in. Otherwise you would not have noticed the issue and it might have found it's way into your final released map. :P
ImageImageImage
I have cameras in your head!
Gregb1955
Posts: 28
Joined: Thu May 15, 2014 2:02 am
Location: Queensland Australia

Re: Using Omaha door in Battlecraft'42

Post by Gregb1955 »

I did indeed find the doors.
I installed the relevant files from standardmesh and textures into the GoldBeach-1944 map.
But, I noticed that the doors were out of alignment quite a bit when I checked in test mode!
It depended on if I placed the handles left or right opening, the doors would appear in Battlecraft'42 test mode forward or backward and to the left or right quite a few meters.
They were probably there before but hidden in the walls of the bunker.
I check the game in conquest mode, this is the BC'42 go to test mode.
I normally play in local coop mode thru FH or FHR. I play a lot of local LAN games.
I placed the doors as Spawnable objects.
Is there any suggestions, or are these doors specific to a certain map?
Thanks...
Post Reply