the idea is to put the spawner on say a willy with an offset, example 0/-2000/0 then spawn the willy with the ObjectTemplate.nrOfObjectToSpawn 1 and ObjectTemplate.holdObject 1 then look to that the willy gets destroyed by either a "death bubble" or with the
ObjectTemplate.criticalDamage 50
ObjectTemplate.hpLostWhileCriticalDamage 20
trick
example code
Code: Select all
ObjectTemplate.Active willy
ObjectTemplate.criticalDamage 50
ObjectTemplate.hpLostWhileCriticalDamage 20
ObjectTemplate.addTemplate *your*SoldierSpawn
ObjectTemplate.setPosition 0/-2000/0
edit: i just realised that you could simply spawn the willy so high up that it takes the time you want to fall down and get destroyed lol.
if your making this csm i guess you could just make up some destroyble object and tie the spawner to.
anyway thats one way to do it, good luck.