Plane repair over carrier or base

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XyZEL
Posts: 6
Joined: Wed Apr 28, 2010 2:46 pm

Plane repair over carrier or base

Post by XyZEL »

Hi. I search info here in forum but cant find something about that. Plane should get health while it is flying low over the carrier and airbase. Its a modded ammobox? Some one can help? thx !
Poow
Posts: 271
Joined: Sun Nov 01, 2009 8:00 pm
Location: Germany
Contact:

Re: Plane repair over carrier or base

Post by Poow »

Look at the Hangar for example:

Code: Select all

ObjectTemplate.addTemplate AirplaneRepairpoint
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0

Code: Select all

ObjectTemplate.create SupplyDepot AirplaneRepairpoint
ObjectTemplate.radius 20
ObjectTemplate.team 0
rem ObjectTemplate.addVehicleType tiger -1 2 0
rem ObjectTemplate.addVehicleType Panzeriv -1 2 0
rem ObjectTemplate.addVehicleType hanomag -1 2 0
rem ObjectTemplate.addVehicleType wespe -1 2 0
rem ObjectTemplate.addVehicleType kubelwagen -1 2 0
rem ObjectTemplate.addVehicleType sherman -1 2 0
rem ObjectTemplate.addVehicleType m3a1 -1 2 0
rem ObjectTemplate.addVehicleType priest -1 2 0
rem ObjectTemplate.addVehicleType willy -1 2 0
rem ObjectTemplate.addVehicleType m10 -1 2 0
rem ObjectTemplate.addVehicleType chi-ha -1 2 0
rem ObjectTemplate.addVehicleType T34 -1 2 0
rem ObjectTemplate.addVehicleType T34-84 -1 2 0
ObjectTemplate.addVehicleType corsair -1 4 0
ObjectTemplate.addVehicleType sbd -1 4 0
ObjectTemplate.addVehicleType sbd-t -1 4 0
ObjectTemplate.addVehicleType mustang -1 4 0
ObjectTemplate.addVehicleType spitfire -1 4 0
ObjectTemplate.addVehicleType bf109 -1 4 0
ObjectTemplate.addVehicleType stuka -1 4 0
ObjectTemplate.addVehicleType aichival -1 4 0
ObjectTemplate.addVehicleType aichival-t -1 4 0
ObjectTemplate.addVehicleType zero -1 4 0
ObjectTemplate.addVehicleType yak9 -1 4 0
rem ObjectTemplate.addVehicleType Sturmgeschutz -1 4 0
rem ObjectTemplate.addVehicleType M3GMC -1 4 0
rem ObjectTemplate.addVehicleType M3Grant -1 4 0
rem ObjectTemplate.addVehicleType m11-39 -1 4 0
ObjectTemplate.addVehicleType BF110 -1 4 0
ObjectTemplate.addVehicleType Mosquito -1 4 0

ObjectTemplate.addAmmoType 0 -1 10 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 0
You’re entering a world of pain!
XyZEL
Posts: 6
Joined: Wed Apr 28, 2010 2:46 pm

Re: Plane repair over carrier or base

Post by XyZEL »

can you explain this more detailed please. where i need ad all this in objects.rfa? If yes, that not works. It should be a serverside mod
Poow
Posts: 271
Joined: Sun Nov 01, 2009 8:00 pm
Location: Germany
Contact:

Re: Plane repair over carrier or base

Post by Poow »

Fo a ssm you could try to spawn a "hanomagVehicleSupplyDepot"

Code: Select all

Object.create hanomagVehicleSupplyDepot
Object.absolutePosition x/x/x
Object.rotation 0/0/0
+

Code: Select all

ObjectTemplate.Active hanomagVehicleSupplyDepot
ObjectTemplate.radius 200
ObjectTemplate.team 0

ObjectTemplate.addVehicleType corsair -1 4 0
ObjectTemplate.addVehicleType sbd -1 4 0
ObjectTemplate.addVehicleType sbd-t -1 4 0
ObjectTemplate.addVehicleType mustang -1 4 0
ObjectTemplate.addVehicleType spitfire -1 4 0
ObjectTemplate.addVehicleType bf109 -1 4 0
ObjectTemplate.addVehicleType stuka -1 4 0
ObjectTemplate.addVehicleType aichival -1 4 0
ObjectTemplate.addVehicleType aichival-t -1 4 0
ObjectTemplate.addVehicleType zero -1 4 0
ObjectTemplate.addVehicleType yak9 -1 4 0
ObjectTemplate.addVehicleType BF110 -1 4 0
ObjectTemplate.addVehicleType Mosquito -1 4 0

ObjectTemplate.addAmmoType 0 -1 10 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 0
I'm not sure if it works I just use it to kill guys :)

Maybe it's also possible to spanw a "AirplaneRepairpoint" wihtout any other changes. I don't know. :?
You’re entering a world of pain!
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