Engenniers Jet Packs Help Please
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- Posts: 139
- Joined: Mon Mar 29, 2010 10:28 pm
Engenniers Jet Packs Help Please
hey this may sound stupid but i need to no how to add k98 or sniper or no4 jet packs please because i been looking google, and others places , and never found one place to do it
can some one give me the code and tall me where to put them i no one code go in object.rfa and one go oct.con just dont no where to put it
thanks
can some one give me the code and tall me where to put them i no one code go in object.rfa and one go oct.con just dont no where to put it
thanks
Im Watching You... When You Sleep!
Re: Engenniers Jet Packs Help Please
viewtopic.php?f=4&t=3387&sid=674480b9b7c12f4903b7e49d7a9734fe, the ssm backup is really helpful for this kind of stuff. I suggest to search there before you ask.
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- Posts: 139
- Joined: Mon Mar 29, 2010 10:28 pm
Re: Engenniers Jet Packs Help Please
ok i have a question now where do i put this code on object.rfa?
then on ObjectSpawnTemplates.con i put this code yes? (On Every Map I Want A Jet Pack?)
then what will i put in:
ObjectSpawn.con?
please help
Code: Select all
ObjectTemplate.create Engineer Jetpack
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/60/0
ObjectTemplate.setPassiveAcceleration 0/7.7/0
ObjectTemplate.setInAirAnimOverride GrenadeAxisFire
ObjectTemplate.burstFrequency 30
ObjectTemplate.setTrigger PIUse
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveHeatIncrement 1.25
ObjectTemplate.PassiveHeatIncrement 0.0
ObjectTemplate.CoolingFactor 0.07
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.OverrideAirMovementInhibitations 1
ObjectTemplate.create Engineer Thrust
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/0/15
ObjectTemplate.setPassiveAcceleration 0/0/0
ObjectTemplate.setTrigger PIThrottle
ObjectTemplate.addToNegativeMask Walking
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.OverrideAirMovementInhibitations 0
ObjectTemplate.Active Engineer
ObjectTemplate.addtemplate Jetpack
ObjectTemplate.addTemplate Thrust
ObjectTemplate.Active [xSoldier]
ObjectTemplate.speedMod 0.02
Code: Select all
ObjectTemplate.Active Engineer
ObjectTemplate.addtemplate Jetpack
ObjectTemplate.addTemplate Thrust
ObjectTemplate.Active [xSoldier]
ObjectTemplate.speedMod 0.02
ObjectSpawn.con?
please help
Im Watching You... When You Sleep!
Re: Engenniers Jet Packs Help Please
well you basically put the code any where like objects.rfa if you'd like
put all of it anywhere... like when i first started modding. i never every used some vehicle so i used the objects.con file from that and stuck all my code in there
put all of it anywhere... like when i first started modding. i never every used some vehicle so i used the objects.con file from that and stuck all my code in there
Re: Engenniers Jet Packs Help Please
WAT?mikex222 wrote:well you basically put the code any where like objects.rfa if you'd like
put all of it anywhere... like when i first started modding. i never every used some vehicle so i used the objects.con file from that and stuck all my code in there
Re: Engenniers Jet Packs Help Please
rofl.Tossicità wrote:WAT?mikex222 wrote:well you basically put the code any where like objects.rfa if you'd like
put all of it anywhere... like when i first started modding. i never every used some vehicle so i used the objects.con file from that and stuck all my code in there
ok in objects\vehicles\sea\"some boat"\objects.con <------------ that file there i used to stick all my code in there lols
i never ever used that boat so i figured, why not use it for all my mods that i test and try out.
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- Posts: 139
- Joined: Mon Mar 29, 2010 10:28 pm
Re: Engenniers Jet Packs Help Please
ok? lol....
so when im in ObjectSpawnTemplates.con i put this code yes?
and when in ObjectSpawn.con what code do i put the jet packs where i want them?
so when im in ObjectSpawnTemplates.con i put this code yes?
Code: Select all
ObjectTemplate.Active Engineer
ObjectTemplate.addtemplate Jetpack
ObjectTemplate.addTemplate Thrust
ObjectTemplate.Active [xSoldier]
ObjectTemplate.speedMod 0.02
Im Watching You... When You Sleep!
Re: Engenniers Jet Packs Help Please
ObjectSpawn.con:Master Jay wrote:ok? lol....
so when im in ObjectSpawnTemplates.con i put this code yes?
and when in ObjectSpawn.con what code do i put the jet packs where i want them?Code: Select all
ObjectTemplate.Active Engineer ObjectTemplate.addtemplate Jetpack ObjectTemplate.addTemplate Thrust ObjectTemplate.Active [xSoldier] ObjectTemplate.speedMod 0.02
Code: Select all
ObjectTemplate.create Engineer Jetpack
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/60/0
ObjectTemplate.setPassiveAcceleration 0/7.7/0
ObjectTemplate.setInAirAnimOverride GrenadeAxisFire
ObjectTemplate.burstFrequency 30
ObjectTemplate.setTrigger PIUse
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveHeatIncrement 1.25
ObjectTemplate.PassiveHeatIncrement 0.0
ObjectTemplate.CoolingFactor 0.07
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.OverrideAirMovementInhibitations 1
ObjectTemplate.create Engineer Thrust
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/0/15
ObjectTemplate.setPassiveAcceleration 0/0/0
ObjectTemplate.setTrigger PIThrottle
ObjectTemplate.addToNegativeMask Walking
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.OverrideAirMovementInhibitations 0
Code: Select all
ObjectTemplate.Active Engineer
ObjectTemplate.addtemplate Jetpack
ObjectTemplate.addTemplate Thrust
ObjectTemplate.Active [xSoldier]
ObjectTemplate.speedMod 0.02
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- Posts: 139
- Joined: Mon Mar 29, 2010 10:28 pm
Re: Engenniers Jet Packs Help Please
ok thanks but when i put this code in ObjectSpawn.con:
where do i enter pos?
Code: Select all
ObjectTemplate.create Engineer Jetpack
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/60/0
ObjectTemplate.setPassiveAcceleration 0/7.7/0
ObjectTemplate.setInAirAnimOverride GrenadeAxisFire
ObjectTemplate.burstFrequency 30
ObjectTemplate.setTrigger PIUse
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveHeatIncrement 1.25
ObjectTemplate.PassiveHeatIncrement 0.0
ObjectTemplate.CoolingFactor 0.07
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.OverrideAirMovementInhibitations 1
ObjectTemplate.create Engineer Thrust
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/0/15
ObjectTemplate.setPassiveAcceleration 0/0/0
ObjectTemplate.setTrigger PIThrottle
ObjectTemplate.addToNegativeMask Walking
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.OverrideAirMovementInhibitations 0
where do i enter pos?
Im Watching You... When You Sleep!
Re: Engenniers Jet Packs Help Please
In the OST.con you'd have a spawner like:
And then in the OS.con you'd put:
Code: Select all
ObjectTemplate.create ObjectSpawner lighttankspawner
ObjectTemplate.setObjectTemplate 2 US_Engineer
ObjectTemplate.setObjectTemplate 1 Jap_Engineer
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
Code: Select all
Object.create lighttankspawner
Object.absolutePosition x/y/z
Object.rotation x/y/z
Object.setTeam 1 or 2