Engenniers Jet Packs Help Please

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Master Jay
Posts: 139
Joined: Mon Mar 29, 2010 10:28 pm

Engenniers Jet Packs Help Please

Post by Master Jay »

hey this may sound stupid but i need to no how to add k98 or sniper or no4 jet packs please :D because i been looking google, and others places , and never found one place to do it :(

can some one give me the code and tall me where to put them :?: i no one code go in object.rfa and one go oct.con just dont no where to put it :?

thanks
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motoko
Posts: 217
Joined: Sun Nov 21, 2010 8:43 pm
Location: Dante's 6th Pit of Hell

Re: Engenniers Jet Packs Help Please

Post by motoko »

viewtopic.php?f=4&t=3387&sid=674480b9b7c12f4903b7e49d7a9734fe, the ssm backup is really helpful for this kind of stuff. I suggest to search there before you ask.
Master Jay
Posts: 139
Joined: Mon Mar 29, 2010 10:28 pm

Re: Engenniers Jet Packs Help Please

Post by Master Jay »

ok i have a question now where do i put this code on object.rfa?

Code: Select all

ObjectTemplate.create Engineer Jetpack
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/60/0
ObjectTemplate.setPassiveAcceleration 0/7.7/0
ObjectTemplate.setInAirAnimOverride GrenadeAxisFire
ObjectTemplate.burstFrequency 30
ObjectTemplate.setTrigger PIUse
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveHeatIncrement 1.25
ObjectTemplate.PassiveHeatIncrement 0.0
ObjectTemplate.CoolingFactor 0.07
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.OverrideAirMovementInhibitations 1

ObjectTemplate.create Engineer Thrust
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/0/15
ObjectTemplate.setPassiveAcceleration 0/0/0
ObjectTemplate.setTrigger PIThrottle
ObjectTemplate.addToNegativeMask Walking
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.OverrideAirMovementInhibitations 0

ObjectTemplate.Active Engineer
ObjectTemplate.addtemplate Jetpack
ObjectTemplate.addTemplate Thrust

ObjectTemplate.Active [xSoldier]
ObjectTemplate.speedMod 0.02
then on ObjectSpawnTemplates.con i put this code yes? (On Every Map I Want A Jet Pack?)

Code: Select all

ObjectTemplate.Active Engineer
ObjectTemplate.addtemplate Jetpack
ObjectTemplate.addTemplate Thrust

ObjectTemplate.Active [xSoldier]
ObjectTemplate.speedMod 0.02
then what will i put in:

ObjectSpawn.con?

please help
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mikex222
Posts: 211
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Re: Engenniers Jet Packs Help Please

Post by mikex222 »

well you basically put the code any where like objects.rfa if you'd like

put all of it anywhere... like when i first started modding. i never every used some vehicle so i used the objects.con file from that and stuck all my code in there
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motoko
Posts: 217
Joined: Sun Nov 21, 2010 8:43 pm
Location: Dante's 6th Pit of Hell

Re: Engenniers Jet Packs Help Please

Post by motoko »

mikex222 wrote:well you basically put the code any where like objects.rfa if you'd like

put all of it anywhere... like when i first started modding. i never every used some vehicle so i used the objects.con file from that and stuck all my code in there
WAT?
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mikex222
Posts: 211
Joined: Mon Mar 08, 2010 11:47 pm

Re: Engenniers Jet Packs Help Please

Post by mikex222 »

Tossicità wrote:
mikex222 wrote:well you basically put the code any where like objects.rfa if you'd like

put all of it anywhere... like when i first started modding. i never every used some vehicle so i used the objects.con file from that and stuck all my code in there
WAT?
rofl.

ok in objects\vehicles\sea\"some boat"\objects.con <------------ that file there i used to stick all my code in there lols
i never ever used that boat so i figured, why not use it for all my mods that i test and try out.
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Master Jay
Posts: 139
Joined: Mon Mar 29, 2010 10:28 pm

Re: Engenniers Jet Packs Help Please

Post by Master Jay »

ok? lol....

so when im in ObjectSpawnTemplates.con i put this code yes?

Code: Select all

ObjectTemplate.Active Engineer
ObjectTemplate.addtemplate Jetpack
ObjectTemplate.addTemplate Thrust

ObjectTemplate.Active [xSoldier]
ObjectTemplate.speedMod 0.02
and when in ObjectSpawn.con what code do i put the jet packs where i want them?
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motoko
Posts: 217
Joined: Sun Nov 21, 2010 8:43 pm
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Re: Engenniers Jet Packs Help Please

Post by motoko »

Master Jay wrote:ok? lol....

so when im in ObjectSpawnTemplates.con i put this code yes?

Code: Select all

ObjectTemplate.Active Engineer
ObjectTemplate.addtemplate Jetpack
ObjectTemplate.addTemplate Thrust

ObjectTemplate.Active [xSoldier]
ObjectTemplate.speedMod 0.02
and when in ObjectSpawn.con what code do i put the jet packs where i want them?
ObjectSpawn.con:

Code: Select all

ObjectTemplate.create Engineer Jetpack
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/60/0
ObjectTemplate.setPassiveAcceleration 0/7.7/0
ObjectTemplate.setInAirAnimOverride GrenadeAxisFire
ObjectTemplate.burstFrequency 30
ObjectTemplate.setTrigger PIUse
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveHeatIncrement 1.25
ObjectTemplate.PassiveHeatIncrement 0.0
ObjectTemplate.CoolingFactor 0.07
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.OverrideAirMovementInhibitations 1

ObjectTemplate.create Engineer Thrust
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/0/15
ObjectTemplate.setPassiveAcceleration 0/0/0
ObjectTemplate.setTrigger PIThrottle
ObjectTemplate.addToNegativeMask Walking
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.OverrideAirMovementInhibitations 0
ObjectSpawnTemplate.con:

Code: Select all

ObjectTemplate.Active Engineer
ObjectTemplate.addtemplate Jetpack
ObjectTemplate.addTemplate Thrust

ObjectTemplate.Active [xSoldier]
ObjectTemplate.speedMod 0.02
Master Jay
Posts: 139
Joined: Mon Mar 29, 2010 10:28 pm

Re: Engenniers Jet Packs Help Please

Post by Master Jay »

ok thanks but when i put this code in ObjectSpawn.con:

Code: Select all

    ObjectTemplate.create Engineer Jetpack
    ObjectTemplate.setBoneName A
    ObjectTemplate.setCopyLinksCount 0
    ObjectTemplate.setActiveAcceleration 0/60/0
    ObjectTemplate.setPassiveAcceleration 0/7.7/0
    ObjectTemplate.setInAirAnimOverride GrenadeAxisFire
    ObjectTemplate.burstFrequency 30
    ObjectTemplate.setTrigger PIUse
    ObjectTemplate.addToNegativeMask Climbing
    ObjectTemplate.addToNegativeMask Crouching
    ObjectTemplate.addToNegativeMask Swiming
    ObjectTemplate.addToNegativeMask Lying
    ObjectTemplate.ActiveHeatIncrement 1.25
    ObjectTemplate.PassiveHeatIncrement 0.0
    ObjectTemplate.CoolingFactor 0.07
    ObjectTemplate.ActiveEffectPersistancePerFrame 0
    ObjectTemplate.OverrideAirMovementInhibitations 1

    ObjectTemplate.create Engineer Thrust
    ObjectTemplate.setBoneName A
    ObjectTemplate.setCopyLinksCount 0
    ObjectTemplate.setActiveAcceleration 0/0/15
    ObjectTemplate.setPassiveAcceleration 0/0/0
    ObjectTemplate.setTrigger PIThrottle
    ObjectTemplate.addToNegativeMask Walking
    ObjectTemplate.addToNegativeMask Climbing
    ObjectTemplate.addToNegativeMask Crouching
    ObjectTemplate.addToNegativeMask Swiming
    ObjectTemplate.addToNegativeMask Lying
    ObjectTemplate.ActiveEffectPersistancePerFrame 0
    ObjectTemplate.OverrideAirMovementInhibitations 0

where do i enter pos?
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motoko
Posts: 217
Joined: Sun Nov 21, 2010 8:43 pm
Location: Dante's 6th Pit of Hell

Re: Engenniers Jet Packs Help Please

Post by motoko »

In the OST.con you'd have a spawner like:

Code: Select all

ObjectTemplate.create ObjectSpawner lighttankspawner
ObjectTemplate.setObjectTemplate 2 US_Engineer
ObjectTemplate.setObjectTemplate 1 Jap_Engineer
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
And then in the OS.con you'd put:

Code: Select all

Object.create lighttankspawner
Object.absolutePosition x/y/z
Object.rotation x/y/z
Object.setTeam 1 or 2
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