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Weird transparent "cuts" in the ground?

Posted: Wed Jun 03, 2020 4:29 pm
by Skull Kid
Ok. So I made my own map "The Hill" for Forgotten Hope Secret Weapons inside of Battlecraft 1942. Everything's fine, except for one small thing.

Re: Weird transparent "cuts" in the ground?

Posted: Thu Jun 04, 2020 9:49 am
by one
Most likely, GeometryTemplate.LodDistance value in terrain.con is too big

Re: Weird transparent "cuts" in the ground?

Posted: Thu Jun 04, 2020 9:56 am
by Skull Kid
one wrote:Most likely, GeometryTemplate.LodDistance value in terrain.con is too big
I'll try to change that then. Right now it's at 350.

EDIT: I see that in my VideoDefault.con, I've put in some things that might've changed the LOD. I'll try to edit that file as well.

Re: Weird transparent "cuts" in the ground?

Posted: Thu Jun 04, 2020 9:15 pm
by Jim2102
This usually happens when the view distance is set too high in the map's Init.con, example:

"Game.setViewDistance 1000"

Maybe try playing around with this value a little...