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BF2's commander role... how much of it could be replicated in BF1942?

Posted: Fri Dec 22, 2023 7:19 pm
by Diamondback
Hi all,

As the title says, I am trying to figure out how much of BF2's commander role could be replicated in BF1942.

What I am really interested in is if it would be possible at all to provide supplies or artillery strikes by clicking on an area of the minimap.

The minimap area that is clicked would trigger a command that would spawn supplies or an artillery strike in that area.

It's already possible to use a command, like !spawn to spawn PCOs in certain locations in a map. I'd just like such commands to be mapped to an actual map of the level, so that clicking on an area of the map triggers the spawn of vehicles, supplies or a missile strike for example.

Any thoughts?

Re: BF2's commander role... how much of it could be replicated in BF1942?

Posted: Sat Dec 23, 2023 7:24 pm
by al13326
IIRC, there's an attempt by a BG42 developer back then of doing such coding when looking at binoculars, then pressing the LMB or similar assigned key by the user, an autonomous artillery barrage occurs a few seconds after executing that command.

He also posted a video of that demonstration in Photobucket more than a decade and a half ago.

Sadly, that s****y image hosting website had changed their ToS in 2017, and the account as well as the video are no longer there... :(

Re: BF2's commander role... how much of it could be replicated in BF1942?

Posted: Sun Dec 24, 2023 8:40 pm
by Diamondback
Yes the binoculars that fire a missile strike. I had that code working a few years back, but this is not what I’m looking for.

What I need is the ability to do this while looking at the mini-map and picking a spot in it. I’m sure there’s a way to do this with the artillery camera.