Making a server version of a mod

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tanelorn
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Making a server version of a mod

Post by tanelorn »

Can anyone tell me what is involved with making a server only version of a BF1942 mod? Do you just not include the graphics and sound portions? (textures.rfa, sound.rfa, etc)
Tanelorn-Desert Combat Realism mod lead
DCR Website: http://www.tanelorn.us/dcr/pages/index.htm
DCR AI development: http://www.battlefieldsingleplayer.com/ ... opic=15529
DCR new features: http://bfmods.com/viewtopic.php?f=6&t=727
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Marshall_Nord
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Re: Making a server version of a mod

Post by Marshall_Nord »

Here you go:

init.con

animations.rfa
menu.rfa (with texture files removed)
objects.rfa
standardmesh.rfa

game.rfa

level.rfa's (with texture files removed)
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Apache Thunder
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Re: Making a server version of a mod

Post by Apache Thunder »

Main archives you need for server: Mod's Init.con file, TreeMesh (if your mod has one), StandardMesh, Objects, AI, animations, and the BF1942/Game rfa.

As for stripping down level RFAs for dedicated servers, simply remove all the TGA, DDS, and sound files from them. Oh and you probably need the lexicon file as well.

EDIT: lol Marshall beat me to it. though he forgot the AI file and that the menu.rfa is not needed. I never included the menu rfa in my server tests and didn't get any negative results from it. ;)

The AI con file is only needed if your mod actually has one. I don't see many mods that modify this file, so likely your mod does not have one. :P But if your making a server version of vanilla BF42, you will need it to use singleplayer maps. ;)

EDIT: Added SSM tag to the thread as this is a server side question.
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Marshall_Nord
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Re: Making a server version of a mod

Post by Marshall_Nord »

@Apache

I'll have to try leaving the menu.rfa out. I've seen this in other mods, so I assumed it was required.

I've run the DCGF server without the lexiconall.dat and haven't noticed any issues.
tanelorn
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Re: Making a server version of a mod

Post by tanelorn »

Quick question as I prepare the DCR betatest download...

Should I bother stripping down the mod for the betatest for a server version? If anyone was going to host a dedicated server, would they care that I took off 100MB of data from the mod? That's all I would save (it's a 200MB mod). I'm thinking it may not be worth the trouble until the final release.
Tanelorn-Desert Combat Realism mod lead
DCR Website: http://www.tanelorn.us/dcr/pages/index.htm
DCR AI development: http://www.battlefieldsingleplayer.com/ ... opic=15529
DCR new features: http://bfmods.com/viewtopic.php?f=6&t=727
Jeronimo
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Re: Making a server version of a mod

Post by Jeronimo »

200MB is no problem at all I'd say. Shouldn't be worth the trouble.
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