128 Planes map [UPDATED - 'GIANT FLIGHT MAP']
128 Planes map [UPDATED - 'GIANT FLIGHT MAP']
updated version - April 2019
The original upload for this did not contain the 'working' Ai. This version below does.
Please help if you can to finsh this map and make something of it. Very long range artillery / long distance cargo style gameplay is needed..
Seperate thread related to this map and Ai : http://bfmods.com/viewtopic.php?f=6&t=1686&start=10
IN A STROKE OF GENIUS I DECIDED TO RE-NAME THE MAP TO 'GIANT FLIGHT MAP'
giant flight map
Map Size: 32km x 32km
View Distance: 15km
Heightmap Resolution: 2048x2048
Ai Support: Very primitive Ai is working but hopefully someone can take this on as a project to integrate better Ai and also some long range artillery.
Download: giant_flight_map.rar
Map needs to be run in CO-OP mode
Please read the included readme.txt
Its currently running on our new 'BFMODS' server..
dedicated 10 slot server.. with gameservers.com
Server: BFMODS.COM/MAPS
Address: 173.199.75.25 Port: 14567
Direct Link: http://www.youtube.com/watch?v=m4CMilywF3k
Direct Link: http://www.youtube.com/watch?v=VznhL4nHCT8
[youtube]https://www.youtube.com/watch?v=VznhL4nHCT8[/youtube]
click it.. n zoom it.. n drag it.. Ive heard a few cant run this at all. this is probably down to the double size heightmap texture.. (probably.. might be something else but its basically standard after that.)
Ill get a version uplaoded with a lowerres heightmap and would be good to hear if it runs better.
Im sure someone here was trying to make a dora canon a while back??
The original upload for this did not contain the 'working' Ai. This version below does.
Please help if you can to finsh this map and make something of it. Very long range artillery / long distance cargo style gameplay is needed..
Seperate thread related to this map and Ai : http://bfmods.com/viewtopic.php?f=6&t=1686&start=10
IN A STROKE OF GENIUS I DECIDED TO RE-NAME THE MAP TO 'GIANT FLIGHT MAP'
giant flight map
Map Size: 32km x 32km
View Distance: 15km
Heightmap Resolution: 2048x2048
Ai Support: Very primitive Ai is working but hopefully someone can take this on as a project to integrate better Ai and also some long range artillery.
Download: giant_flight_map.rar
Map needs to be run in CO-OP mode
Please read the included readme.txt
Its currently running on our new 'BFMODS' server..
dedicated 10 slot server.. with gameservers.com
Server: BFMODS.COM/MAPS
Address: 173.199.75.25 Port: 14567
Direct Link: http://www.youtube.com/watch?v=m4CMilywF3k
Direct Link: http://www.youtube.com/watch?v=VznhL4nHCT8
[youtube]https://www.youtube.com/watch?v=VznhL4nHCT8[/youtube]
click it.. n zoom it.. n drag it.. Ive heard a few cant run this at all. this is probably down to the double size heightmap texture.. (probably.. might be something else but its basically standard after that.)
Ill get a version uplaoded with a lowerres heightmap and would be good to hear if it runs better.
Im sure someone here was trying to make a dora canon a while back??
Re: The 128 Planes map by fo0k
WHOA THIS MAP IS JUST WOW.
I felt like this was as big as a Historical Battle map from War Thunder. HUGE. I didn't run into any lag, but the weapon animations were shaking. Like they were scared. The pistol slide was shaking left and right opposite of the base, so it looked funny. But I liked the shake in the cockpit view of the plane! It felt like the plane's engine torque was shaking the plane.
Wish we can get some high-quality planes on that map, that would be SICK. (Hint hint FH planes hint hint.)
FH planes can be added map-side, right? The map's file size would increase, but who cares.
I felt like this was as big as a Historical Battle map from War Thunder. HUGE. I didn't run into any lag, but the weapon animations were shaking. Like they were scared. The pistol slide was shaking left and right opposite of the base, so it looked funny. But I liked the shake in the cockpit view of the plane! It felt like the plane's engine torque was shaking the plane.
Wish we can get some high-quality planes on that map, that would be SICK. (Hint hint FH planes hint hint.)
FH planes can be added map-side, right? The map's file size would increase, but who cares.
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
- Apache Thunder
- Posts: 1210
- Joined: Mon Oct 19, 2009 2:48 am
- Location: Levelland Texas, USA
- Contact:
Re: The 128 Planes map by fo0k
Adding additional objects would have negligible impact on game performance. Unless you are adding a ton of high poly stuff in one area. If your game doesn't lag from the map's terrain. Then adding more vehicles isn't going to make things worse for you. ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
![Image](http://www.battlefieldsingleplayer.com/apachethunder/Images/other/MeowsticFemaleOptimized.gif)
![Image](http://www.battlefieldsingleplayer.com/apachethunder/Images/other/DivaMikuDance.gif)
![Image](http://www.battlefieldsingleplayer.com/apachethunder/Images/other/MeowsticOptimized.gif)
I have cameras in your head!
Re: The 128 Planes map by fo0k
good news swaffy, thanks!
There IS a high poly version of the mustang in the map files currently in fact... I got half way through converting it. you should be able to spawn it![Smile :)](./images/smilies/icon_e_smile.gif)
I said heightmap texture above which was a bit misleading. I mean the heightmap greyscale image - for the record.
and yeah as Apache said, the heightmap is basically causing the extra strain on system. a 2048 heightmap has over 4 million segments for Bf to optimise and throw around the screen.. The maximum for any normal bf map would be 0.25 Million segments to manage..
Maye a v2 might arrive with just 1024 segs!
There IS a high poly version of the mustang in the map files currently in fact... I got half way through converting it. you should be able to spawn it
![Smile :)](./images/smilies/icon_e_smile.gif)
I said heightmap texture above which was a bit misleading. I mean the heightmap greyscale image - for the record.
and yeah as Apache said, the heightmap is basically causing the extra strain on system. a 2048 heightmap has over 4 million segments for Bf to optimise and throw around the screen.. The maximum for any normal bf map would be 0.25 Million segments to manage..
Maye a v2 might arrive with just 1024 segs!
Re: The 128 Planes map by fo0k
Wow, that really is a high-poly model. Is it a P-51b or P-51c Mustang? It definitely doesn't have the air scoop traits of the "a" model.
The canopy seems to "bubbly", you can see here how it's fairly flat along the canopy's topside.
LongLinkURL
The canopy seems to "bubbly", you can see here how it's fairly flat along the canopy's topside.
LongLinkURL
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
-
- Posts: 589
- Joined: Mon Oct 01, 2012 3:13 pm
- Location: Canada
- Contact:
Re: The 128 Planes map by fo0k
Anyone thought of special uses for this map? Perhaps an objective map, i.e. destroy the huge ass humonguous rail cannon that fires shells 100 miles away?
See my Strasbourg map project here.
Re: The 128 Planes map by fo0k
I was thinking maybe have each team need to escort a large, slow, flying vehicle to the other corner of the map,
Re: The 128 Planes map by fo0k
Fantastic!
I couldn't get rid of feeling that mountains are smaller than they are, don't know why
I have a question - what does resourceManager.memoryLimit do?
I couldn't get rid of feeling that mountains are smaller than they are, don't know why
![Smile :)](./images/smilies/icon_e_smile.gif)
I have a question - what does resourceManager.memoryLimit do?
- Vilespring
- Posts: 740
- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: The 128 Planes map by fo0k
well, I like the idea of big maps too. I lots of tactical things to do in that case. That is when you need lots of players, and some very good vehicles/weapons to do some work. Like the M8A1 Tank Destroyer, a 76mm gun on a M5 Stuart chassis. Made for hit-and-run type of attacks. Fast, hard to hit, and deadly.
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/
![Image](http://s27.postimg.org/gk5v06cc3/pizza_E_25_2.gif)
"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/
![Image](http://s27.postimg.org/gk5v06cc3/pizza_E_25_2.gif)
"I didn't steal your pizza"
Re: The 128 Planes map by fo0k
I really like this idea. Like a US Boeing B-29 or a Japanese Kawanishi H6K4. And a sprite emitter effect can be added to the damage effects that emits a warning symbol and/or a warning sound that players can hear throughout the map.fo0k wrote:I was thinking maybe have each team need to escort a large, slow, flying vehicle to the other corner of the map,
"Warning, the Allied bomber is under attack!"
or a really big exclamation point (sprite) pops up above the bomber.
But how can the players become dependant on the bomber? I was thinking of a way spawners can be attached to the bomber but spawn objects/players at their main base (that way the spawners will disappear when the bomber dies). Unless there is a fighter spawner attached to the bomber, with players spawning into the fighter, and is attached high above the bomber using the "hold" code (but that means players spawning where the bomber is at).
Also, f00k, can you add the server's name to the front page? I couldn't find the server by searching the IP address, I found it by searching "bfmods".
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™