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Re: Had a cool though,ragdoll for 1942

Posted: Mon Jan 18, 2010 4:45 pm
by Poow
[youtube][/youtube]

Insert a Youtube link pls :D

Re: Had a cool though,ragdoll for 1942

Posted: Mon Jan 18, 2010 6:51 pm
by MR PINK BALLS
Ok heres the bafs

Re: Had a cool though,ragdoll for 1942

Posted: Tue Jan 26, 2010 12:59 pm
by Bonaparte
So where should i add this baf to make this work? Animations folder?

Re: Had a cool though,ragdoll for 1942

Posted: Tue Jan 26, 2010 7:11 pm
by MR PINK BALLS
U putt it in the diehit folder and then activate it via animationsstatesdie and explsionfly

Re: Had a cool though,ragdoll for 1942

Posted: Tue Jan 26, 2010 8:16 pm
by fo0k
got a vid pink?

Re: Had a cool though,ragdoll for 1942

Posted: Tue Jan 26, 2010 8:44 pm
by MR PINK BALLS
my computer dont take good vids but i think i have some lagged crap on xfire profile

Re: Had a cool though,ragdoll for 1942

Posted: Tue Jan 26, 2010 10:29 pm
by Bonaparte
Err..i didnt understand how to make it work ingame?

Re: Had a cool though,ragdoll for 1942

Posted: Tue Jan 26, 2010 10:47 pm
by MR PINK BALLS
putt the .baf files in the diehit folder putt it in all the subfolders of diehit,replace the animationstates.cons in the main animations folder,make sure to back up original,i haven't made this into a patch yet sorry.I more putt the animations up for people who have 3dsmax,they can just open the 3p Russian solider and see

Re: Had a cool though,ragdoll for 1942

Posted: Tue Jan 26, 2010 11:41 pm
by Coroner47
Here's a vid

Re: Had a cool though,ragdoll for 1942

Posted: Wed Jan 27, 2010 1:10 am
by fo0k
heheh, nice! could use a few variations but at medium distance it does look pretty cool :) Mod looking good too Coroner.

Pink, do you wanna try and write up a slightly more friendly explaination of this as a tutorial so anyone can try this? If someone has never touched animations its tough to follow a single sentence explaination. Assume people dont know what you are talking about and the info is a lot easier to share.