Remove Out of Bounds

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=ArA=DeathFromAbove
Posts: 48
Joined: Sun Oct 18, 2009 11:38 pm

Remove Out of Bounds

Post by =ArA=DeathFromAbove »

I know we had the tutorials taken out of the ssm.com forums, so can someone add that tutorial back here?

I have tried to remove the out of bounds in Ia Drang map for BFV and basically did the following:

1 made a copy of the server map
2. used BCV and where ever there was the yellow out of bounds texture, I replaced it with what ever I wanted ie. rock, water etc.
3. generated the surface map
4. saved the map
5. extracted the materialmap.raw file
6. included the materialmap.raw file in my server patch
7. then replaced the adjusted Ia Drang map on my pc with the copy I initially made
8. run game and get corrupt data.

EDIT

Ok my bad this actually worked. Can the minimap be changed?

EDIT

Ah, minimap rendered client side.
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Senshi
Posts: 697
Joined: Sun Oct 18, 2009 1:14 pm
Location: Germany
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Re: Remove Out of Bounds

Post by Senshi »

There's a very basic rule to see what can be done SSM and what can be done CSM:

Everything that's visually different: Only CSM. Visual differences (new textures, minimap, new staticobjects etc.) will not be visible. In some cases, they work buggy, but never "good" (E.g. static objects only have their COL-Mesh, so they are invisible objects...)
Creating new objects SSM? Not possible. Basically you just can't use the ".create" command. You only can ".active" parts of code and alter them.
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