BF mod: Area51 Ver 2.20
Re: BF mod: Area51 Ver 2.20
Hey everyone! An update on the mod: New guns for USPF: Mp5 w/silencer, Tac-9, Barrett m82. The jet car is updated, it has a HUD, and new interior. New stationary weapon, minigun w/rotating barrel and exploding bullets. I will post some pictures on the website this afternoon.
Here is the plot for the mod: "US Patriot forces have taken control of Area 51 deep in the deserts of Nevada. In desperation, the evil Globalist entity has brought in high tech weapons from a similar base to area 51 that is located in what used to be Germany. Before, the USPF was no match in combat to the GP. But the tides
have changed, this is the final fight against tyranny!"
Cya L8er.
Here is the plot for the mod: "US Patriot forces have taken control of Area 51 deep in the deserts of Nevada. In desperation, the evil Globalist entity has brought in high tech weapons from a similar base to area 51 that is located in what used to be Germany. Before, the USPF was no match in combat to the GP. But the tides
have changed, this is the final fight against tyranny!"
Cya L8er.
Yes my master
- Vilespring
- Posts: 740
- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: BF mod: Area51 Ver 2.20
With ideas, how about a large "mobile" gun that has a long reload time, is innacurate, but the damage is deavastating to anything in the blast radius, and the shockwave would hurt/kill infanty, and throw vehicles around. by "mobile," it can be where it moves along a railroad track, move slowly on tracks, or it could be just a gun on a bunker. The gun should have a small gun coax that fires smoke rounds that do no damage, or a bit if it hits you on foot, so the gun can be zeroed to a target without wasting a badly needed blast.
each team should get one, but they have to be out of range of each other, or one team gets it on the defence.
EDIT: I thought of how to use the gun if right click is needed to enter arty mode, and it fires the little gun. I say have the little gun be move able like all of it, and have it fire with main. The big gun is a seperate PCO that cannot go where the little gun is not pointing. This will make AI unable to use it.
each team should get one, but they have to be out of range of each other, or one team gets it on the defence.
EDIT: I thought of how to use the gun if right click is needed to enter arty mode, and it fires the little gun. I say have the little gun be move able like all of it, and have it fire with main. The big gun is a seperate PCO that cannot go where the little gun is not pointing. This will make AI unable to use it.
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Re: BF mod: Area51 Ver 2.20
Okay, I've got a LOT of updates.
For the US side:
1). The Cyclone Light Fighter aircraft. This is a fast, maneuverable craft with light armor and wing mounted miniguns.
Here is a Image of the cyclone:
2). The Scorcher Light bomber. This is a mid class bomber that drops Carpet Napalm bombs. It is very susceptible to fighters.
Image here:
3). The US Heavy Tank. This Is a duel barreled tank with heavy armor
Image here:
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
For the Axis side:
1). The Prowler Light Fighter aircraft. This is a fast, maneuverable craft with light armor and wing mounted miniguns. The difference between this and the Cyclone is mainly its collision profile
Here is a Image of the Prowler:
2). The Zeus Light bomber. This is a mid class bomber that drops Carpet Napalm bombs. It is very susceptible to fighters.
Image here:
3). The Axis Heavy Tank. This Is a duel barreled tank with heavy armor
Image here:
For the US side:
1). The Cyclone Light Fighter aircraft. This is a fast, maneuverable craft with light armor and wing mounted miniguns.
Here is a Image of the cyclone:
2). The Scorcher Light bomber. This is a mid class bomber that drops Carpet Napalm bombs. It is very susceptible to fighters.
Image here:
3). The US Heavy Tank. This Is a duel barreled tank with heavy armor
Image here:
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
For the Axis side:
1). The Prowler Light Fighter aircraft. This is a fast, maneuverable craft with light armor and wing mounted miniguns. The difference between this and the Cyclone is mainly its collision profile
Here is a Image of the Prowler:
2). The Zeus Light bomber. This is a mid class bomber that drops Carpet Napalm bombs. It is very susceptible to fighters.
Image here:
3). The Axis Heavy Tank. This Is a duel barreled tank with heavy armor
Image here:
Walk quietly and carry a sniper rifle
- Vilespring
- Posts: 740
- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: BF mod: Area51 Ver 2.20
That is beautiful :3
I loved this mod since the alpha
Do the tanks stop shooting themselves? XD
and one little thing, will there be some vehicles with wheels and tracks? because floating everything will drive me nutsoid. But, I will love the mod all the same.
P.S. is my super cannon idea being implemented? Just wondering
I loved this mod since the alpha
Do the tanks stop shooting themselves? XD
and one little thing, will there be some vehicles with wheels and tracks? because floating everything will drive me nutsoid. But, I will love the mod all the same.
P.S. is my super cannon idea being implemented? Just wondering
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Re: BF mod: Area51 Ver 2.20
Yeah, I was quite the noob for the first one :] All the tanks have tracks
Walk quietly and carry a sniper rifle
- mistamontiel
- Posts: 137
- Joined: Sun Feb 27, 2011 5:44 am
- Location: Miami, FL, CUBA
- Contact:
Re: BF mod: Area51 Ver 2.20
Those latest screens remind me the fuck out of Command & Conquer Renegade
A lot
There's already a tribute mod for it on BFV but.. it's BFV
Is this mod based on C&C R ..?
A lot
There's already a tribute mod for it on BFV but.. it's BFV
Is this mod based on C&C R ..?
Re: BF mod: Area51 Ver 2.20
No, In fact I've never heard Of C&C R. This mod is based on "supreme commander forged alliance"
Just out of curiosity, What did you like most about the last version?
Just out of curiosity, What did you like most about the last version?
Last edited by BotHunter on Wed Jul 24, 2013 4:37 pm, edited 1 time in total.
Walk quietly and carry a sniper rifle
Re: BF mod: Area51 Ver 2.20
Here is a picture of Sup com:
PS I give all the credit for this mod to Sup com! You should go out and get it!
PS I give all the credit for this mod to Sup com! You should go out and get it!
Walk quietly and carry a sniper rifle
- Vilespring
- Posts: 740
- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: BF mod: Area51 Ver 2.20
When I think of it, yah, it looks a bit like renegade. Renenagade is good for a bit, then it gets REALLY boring, confusing, and hard.
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Re: BF mod: Area51 Ver 2.20
Vilespring. What was it that you liked most about the alpha version??
Walk quietly and carry a sniper rifle