BF mod: Area51 Ver 2.20
- Vilespring
- Posts: 740
- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: BF mod: Area51 Ver 2.20
BotHunter;
No problemo.
I just need the mech.
I only have "MechaLegs" and by looking through the code, no weapons.
Freddy; I have no idea. Google does a lot
EDIT: Oh, Bot Hunter, that reminds me, the UFO has the wrong landing gear on the right (?) side. it is pretty weird. it has two wheels and one leg.
No problemo.
I just need the mech.
I only have "MechaLegs" and by looking through the code, no weapons.
Freddy; I have no idea. Google does a lot
EDIT: Oh, Bot Hunter, that reminds me, the UFO has the wrong landing gear on the right (?) side. it is pretty weird. it has two wheels and one leg.
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Re: BF mod: Area51 Ver 2.20
Heh heh! The UFO was one of the first I made. I should re- make it. I'll Upload the Titan object file. (the mech)
Walk quietly and carry a sniper rifle
Re: BF mod: Area51 Ver 2.20
Here you go: The object is called "Titan". here are the Standard mesh, objects and texture files. Thanks!
http://www.mediafire.com/?4kmgvax8mjbalkz
http://www.mediafire.com/?4kmgvax8mjbalkz
Walk quietly and carry a sniper rifle
- Vilespring
- Posts: 740
- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: BF mod: Area51 Ver 2.20
Thanks. I'll get to work.
I like how you did the US-heavy tank treads! XD I thought they were 4 geometrys!
and, while on the topic of tracks, I still think vanilla vehicles should be in the game, so a little renaming should fix the problem.
one more thing; were did the epic laser effect s go on the axis heavy tank?!?!? D:
I like how you did the US-heavy tank treads! XD I thought they were 4 geometrys!
and, while on the topic of tracks, I still think vanilla vehicles should be in the game, so a little renaming should fix the problem.
one more thing; were did the epic laser effect s go on the axis heavy tank?!?!? D:
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Re: BF mod: Area51 Ver 2.20
the vapor trails and laser effects seem to only work on "home-made" maps
Walk quietly and carry a sniper rifle
Re: BF mod: Area51 Ver 2.20
ooohhh google!Vilespring wrote: Freddy; I have no idea. Google does a lot
- Vilespring
- Posts: 740
- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: BF mod: Area51 Ver 2.20
I have been doing very good
The titan's guns now fire independently from each other, left gun with left click, right with right.
The US Heavy tank has the tracks fixed. All the weird wheels are removed, and I'm sorry, the tracks now animate as fast as it moves. Looks so realistic One of the things that drove my nuts in Battlefield 1942 was the slow track animations.
I am moving on to fixing the axis heavy tank. I was playing around, and I found that, you did in fact, make a charge up effect. I can make it work.
Don't worry about the tanks. I have them under control.
P.S. How dat nuke coming? I wanna have a fun time nukin'!
and, as one last thing, not to be pushy, but rename the new heavy tank tracks so that vanilla vehicle tracks are themselves. If you made your own geometrys for tracks, tell me, and I'll see if I can make vanilla tanks keep their tracks on my end
This is medium priority, because I kinda want to see how the vanilla tanks would preform in such an outclassed battle.
LOOKING GOOD!!! KEEP HE GOOD WORK COMING!!!!!!!
The titan's guns now fire independently from each other, left gun with left click, right with right.
The US Heavy tank has the tracks fixed. All the weird wheels are removed, and I'm sorry, the tracks now animate as fast as it moves. Looks so realistic One of the things that drove my nuts in Battlefield 1942 was the slow track animations.
I am moving on to fixing the axis heavy tank. I was playing around, and I found that, you did in fact, make a charge up effect. I can make it work.
Don't worry about the tanks. I have them under control.
P.S. How dat nuke coming? I wanna have a fun time nukin'!
and, as one last thing, not to be pushy, but rename the new heavy tank tracks so that vanilla vehicle tracks are themselves. If you made your own geometrys for tracks, tell me, and I'll see if I can make vanilla tanks keep their tracks on my end
This is medium priority, because I kinda want to see how the vanilla tanks would preform in such an outclassed battle.
LOOKING GOOD!!! KEEP HE GOOD WORK COMING!!!!!!!
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
- Vilespring
- Posts: 740
- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: BF mod: Area51 Ver 2.20
Well. I finished making the axis heavy tank have the guns charge up before firing. It can get odd every now and then, but the timing is good for the most part.
I need a new job :3
I need a new job :3
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/
"I didn't steal your pizza"
Re: BF mod: Area51 Ver 2.20
you found the "e_gun_biuldup?" I couldn't get it to work . I will make the nuke mesh very soon!! But please can you upload the new version?? I want very much!! Thanks!!
Walk quietly and carry a sniper rifle