Unfortunately, i have had no luck in seeing any of the shooting times reduce ie. its not more powerful. Heres my code:
Code: Select all
ObjectTemplate.active Minigun_Projectile
ObjectTemplate.damageType 1
ObjectTemplate.material 518
ObjectTemplate.material2 518
ObjectTemplate.radius 30
ObjectTemplate.ForceOnExplosion 60
ObjectTemplate.YModOnExplosion 2
MaterialManager.Material 518
MaterialManager.MaterialAttGroup 518
MaterialManager.MaterialDefGroup 518
MaterialManager.materialDamage 20
Next I created the damage code as follows:
Code: Select all
rem * ***************************************************
rem * ***** Minigun - DIRECT DAMAGE *****
rem * ***************************************************
rem * *************************************************
rem * Infantry target
rem * *************************************************
MaterialManager.attGroup 518
MaterialManager.defGroup 40
MaterialManager.damageMod 4
MaterialManager.setEffectTemplate e_blood01
MaterialManager.attGroup 518
MaterialManager.defGroup 41
MaterialManager.damageMod 2.5
MaterialManager.setEffectTemplate Em_BloodSmoke
MaterialManager.attGroup 518
MaterialManager.defGroup 42
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_blood01
rem * *************************************************
rem * scout cars target
rem * *************************************************
MaterialManager.attGroup 518
MaterialManager.defGroup 39
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_RichoMetalHeavy
MaterialManager.attGroup 518
MaterialManager.defGroup 43
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_RichoMetalHeavy
MaterialManager.attGroup 518
MaterialManager.defGroup 44
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_RichoMetalHeavy
rem * *************************************************
rem * Light Vehicle target
rem * *************************************************
MaterialManager.attGroup 518
MaterialManager.defGroup 45
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_RichoMetalHeavy
MaterialManager.attGroup 518
MaterialManager.defGroup 46
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_RichoMetalHeavy
MaterialManager.attGroup 518
MaterialManager.defGroup 47
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_RichoMetalHeavy
MaterialManager.attGroup 518
MaterialManager.defGroup 48
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_RichoMetalHeavy
MaterialManager.attGroup 518
MaterialManager.defGroup 49
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate e_RichoMetalHeavy
rem * *************************************************
rem * Heavy Vehicle target
rem * *************************************************
MaterialManager.attGroup 518
MaterialManager.defGroup 50
MaterialManager.damageMod 0.5
MaterialManager.setEffectTemplate e_RichoMetalHeavy
MaterialManager.attGroup 518
MaterialManager.defGroup 51
MaterialManager.damageMod 0.5
MaterialManager.setEffectTemplate e_RichoMetalHeavy
MaterialManager.attGroup 518
MaterialManager.defGroup 52
MaterialManager.damageMod 0.5
MaterialManager.setEffectTemplate e_RichoMetalHeavy
MaterialManager.attGroup 518
MaterialManager.defGroup 53
MaterialManager.damageMod 0.5
MaterialManager.setEffectTemplate e_RichoMetalHeavy
MaterialManager.attGroup 518
MaterialManager.defGroup 54
MaterialManager.damageMod 0.5
MaterialManager.setEffectTemplate e_RichoMetalHeavy
rem * *************************************************
rem * Ship target
rem * *************************************************
MaterialManager.attGroup 518
MaterialManager.defGroup 55
MaterialManager.damageMod 0.5
MaterialManager.setEffectTemplate e_RichoMetalHeavy
MaterialManager.attGroup 518
MaterialManager.defGroup 56
MaterialManager.damageMod 0.5
MaterialManager.setEffectTemplate e_RichoMetalHeavy
MaterialManager.attGroup 518
MaterialManager.defGroup 57
MaterialManager.damageMod 0.5
MaterialManager.setEffectTemplate e_RichoMetalHeavy
MaterialManager.attGroup 518
MaterialManager.defGroup 58
MaterialManager.damageMod 0.5
MaterialManager.setEffectTemplate e_RichoMetalHeavy
MaterialManager.attGroup 518
MaterialManager.defGroup 59
MaterialManager.damageMod 0.5
MaterialManager.setEffectTemplate e_RichoMetalHeavy
rem * *************************************************
rem * Planes target
rem * *************************************************
MaterialManager.attGroup 518
MaterialManager.defGroup 60
MaterialManager.damageMod 2
MaterialManager.setEffectTemplate e_RichoCascadesPlane
MaterialManager.attGroup 518
MaterialManager.defGroup 61
MaterialManager.damageMod 2
MaterialManager.setEffectTemplate e_RichoCascadesPlane
MaterialManager.attGroup 518
MaterialManager.defGroup 62
MaterialManager.damageMod 2
MaterialManager.setEffectTemplate e_RichoCascadesPlane
MaterialManager.attGroup 518
MaterialManager.defGroup 63
MaterialManager.damageMod 2
MaterialManager.setEffectTemplate e_RichoCascadesPlane
MaterialManager.attGroup 518
MaterialManager.defGroup 64
MaterialManager.damageMod 2
MaterialManager.setEffectTemplate e_RichoCascadesPlane
rem * *************************************************
rem * Helicopter target
rem * *************************************************
MaterialManager.attGroup 518
MaterialManager.defGroup 73
MaterialManager.damageMod 5
MaterialManager.setEffectTemplate e_RichoCascadesPlane
MaterialManager.attGroup 518
MaterialManager.defGroup 74
MaterialManager.damageMod 5
MaterialManager.setEffectTemplate e_RichoCascadesPlane
MaterialManager.attGroup 518
MaterialManager.defGroup 75
MaterialManager.damageMod 5
MaterialManager.setEffectTemplate e_RichoCascadesPlane
All of this is map side in the OST.
Can anyone see what i am missing?