I have an AI question
I have an AI question
Well i have a problem with ai of my mod is a zombie mod everything is perfect but when bots are soldier (humans) the game crashes idk why and also do u know something to make the game 1 vrs 32?
- Marshall_Nord
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Re: I have an AI question
First off, everything can't be "perfect" if the game is doing a CTD. I don't understand what you mean by "when the bots are soldier (humans)"? You'll have to provide more information, because there are a number of things that could be wrong.HJGF wrote:Well i have a problem with ai of my mod is a zombie mod everything is perfect but when bots are soldier (humans) the game crashes idk why and also do u know something to make the game 1 vrs 32?
But, there is some good news for you. It is possible to run players (humans) vs. bots. If you want Team 2 to be players (humans) only, script the spawn groups inside the spawnPointManagerSettings.con like so:
Code: Select all
spawnPointManager.group 2
spawnPointManager.groupTeam 2
spawnPointManager.groupIcon test2.tga
spawnPointManager.OnlyForHuman 1
Re: I have an AI question
For the latter another way would be to set Allied/Axis Ratio (in Game tab) in BF Server Manager to 0:10.
Re: I have an AI question
Hey man it didnt worked theres no axis team (bot) i want not to be allies team (bot)
Re: I have an AI question
I'm not sure if I understand...
axis = red team
allies = blue team
Setting the ratio to 0:10 (respectively 10:0) will cause all bots to be only on one side. So you can go to the other and fragg 'em. Or what exactly do you want to do?
axis = red team
allies = blue team
Setting the ratio to 0:10 (respectively 10:0) will cause all bots to be only on one side. So you can go to the other and fragg 'em. Or what exactly do you want to do?
Re: I have an AI question
Ya thats what i mean but i dont want people to make this ettings manuallly i want to fnd another way like making it a def setting and also u cant do 10:0 i tried it