Camel Pack Car..
Camel Pack Car..
A little car I'm working on for an interstate map where everything is huge.. ..you have shrunk everything else in the environment is to scale with the packet..
Its one of very few things I have tried to uvmap properly.. cigarette pack is nice and simple..
..rendered with excessive amounts of DOF of course..
Its one of very few things I have tried to uvmap properly.. cigarette pack is nice and simple..
..rendered with excessive amounts of DOF of course..
- MR PINK BALLS
- Posts: 267
- Joined: Sun Oct 18, 2009 4:01 pm
Re: Camel Pack Car..
unwrap for this.. i usually go down the uvmap route as you get quicker results and Im normally only making large structural things where you can get away with a quick skin.
- MR PINK BALLS
- Posts: 267
- Joined: Sun Oct 18, 2009 4:01 pm
Re: Camel Pack Car..
Yea I only use unwrap as a last resort you can do unbelievable things with just map
example
the people I showed this model to be4 skinning laughed at me and said "good luck"
I textured it in 8 mins
But unwrap is a very useful modifier to know,depending on the model it can make all the difference
I just personally haven't had much use for it but im glad I know it
example
the people I showed this model to be4 skinning laughed at me and said "good luck"
I textured it in 8 mins
But unwrap is a very useful modifier to know,depending on the model it can make all the difference
I just personally haven't had much use for it but im glad I know it
Re: Camel Pack Car..
Nice car
Dont forget the paper boat and plane
@ Texturing.
I always use the Unwrap Modifier wich is pretty wasteful for making game textures. Do you know a good tutorial to work with "tiles" or some other techniques?
Greets
Dont forget the paper boat and plane
@ Texturing.
I always use the Unwrap Modifier wich is pretty wasteful for making game textures. Do you know a good tutorial to work with "tiles" or some other techniques?
Greets
You’re entering a world of pain!
- MR PINK BALLS
- Posts: 267
- Joined: Sun Oct 18, 2009 4:01 pm
Re: Camel Pack Car..
with the unwrap you are working with tiles,just dont see them,the tiles are the mapping,its a ton of tiles over the model,but the two main ways to texture is uvw unrwap and uvwmap
Re: Camel Pack Car..
Couple more renders.. I have added the bottle-top steering wheel, wine-cork wheels and the Zippo nitro booster.. the zippo texture is for the envmapped in game view which looks pretty good... shiny/scratched.
Ive had to scale down the bottle top too much though to work well with the player so might go for a button instead
meshes for the lighters found on turbosquid.
Ive had to scale down the bottle top too much though to work well with the player so might go for a button instead
meshes for the lighters found on turbosquid.
Re: Camel Pack Car..
A rollbar out of a bunch of straws
Yep a button would look better. Don't forget the match gear selector^^
Yep a button would look better. Don't forget the match gear selector^^
You’re entering a world of pain!
Re: Camel Pack Car..
lol, nice thought for roll bar. I guess I better get gum drops in there somewhere too
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- Posts: 25
- Joined: Sun Oct 18, 2009 12:55 pm
Re: Camel Pack Car..
Popsicle-stick spoiler?