henk wrote: ↑Sun Sep 05, 2021 5:41 pm
you read the list wrongly
It contains a list of all files that are read.
So game.rfa is read, but this list doesnt contain game_001.rfa so that file is not read
I wasn't asking about what can be read, I was asking about what archives can be patched. These archives are:
Had a quick look in file monitoring tool to see what is being loaded
from OS perspective, and what it "tries" to find but does not exist.
Running DC mod. The same process would apply to any mod really.
The files below with _001 in the filename are the only ones that
seem patchable but no file i/o request above _001.
Shaders dont appear to be patchable as no attempt was done to try to
load a shaders_001, even if file exists.
But it does try to load shaders.rfa from within a mod.
henk wrote: ↑Sun Sep 05, 2021 5:41 pm
you read the list wrongly
It contains a list of all files that are read.
So game.rfa is read, but this list doesnt contain game_001.rfa so that file is not read
What about Objects.rfa ?
And could we add a "Objects.rfa_x" to the server binary? That would makes SSM-modding a bit easier.
But if you edit the objects.rfa in ssm everything gets messed up. I would advice you to use run the added objects in the game.rfa-materialManagerdefine.con. This file is loaded just before the staticObjects.con if im correct