you recall correctly...but only if -1 is put into the second argument.
then i tried putting a very small number (0.0001) into the second and third argument. Both no luck.
freddy wrote:if you want to block the nade all together you can switch the input key for the grenade.
youré right, the first method should work. if we look at the original code for ammo 2 the -1 thats in there means the amount of ammo that can be handed out by the supply (infinity), as you have set the amount to 0 it shouldnt give out anything at all.
just for the hell of it what about setting it all to 0?
freddy wrote:youré right, the first method should work. if we look at the original code for ammo 2 the -1 thats in there means the amount of ammo that can be handed out by the supply (infinity), as you have set the amount to 0 it shouldnt give out anything at all.
just for the hell of it what about setting it all to 0?
latest test result: I removed the line "ObjectTemplate.addAmmoType 2 -1 1.2 0" in objects.rfa, then added the following in ObjectSpawnTemplates.con of bocage_003.rfa
I loaded bocage and then battle of britain. i can get nades supplies from ammobox in bocage but not in bob, ie everything worked perfectly as expected. wt the **** is going on?