How to avoid crashes and make life easy in ED42
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By FlaMiN.

*Firstly on saving - Always click 'file/save' and dont use the 'save button' SAVE REGULARLY and you will not feel like smashing up the monitor.

1. The most common crash I experience is within the textures editor. When selecting textures from the library (not bmp's) if you confirm selection and click 'ok' too quickly I get Fatal erroZ.
So pause a second or two between clicks in library selection and I find it reduces crashes of this type to one or two per month.

2. If you hold Ctrl and use the mouse wheel upward you can quickly adjust the brush size. Likewise, if you hold shift and use the mouse wheel you can adjust the opacity of the brush with ease. Changing the opacity like this never causes a crash. However when editing brush size you can make it a lot bigger than the normal maximum setting - which is very useful for texturing or modifying terrain on large maps. The most you should increase the brush size to is 128 (Size is shown at BL). However ED42 attempts to increase higher than this if you tweak her throttles but sadly it will end in tears.
Don't go higher than 128, soldier or ye shall crash.

note- 128 is a f**kin HUGE brush.

3. Ed42 is one of the most 1337357 applications for placing object spawns. Once an object is placed within your map, ED42 doesn't like it to be deleted. especially soldier spawns. Deleting object spawners sometimes seems to leave remains in the con files which can cause a crash on save. This is rare as I will only place all of these things properly one the map is finished.. but dont be careless with what you sPaWN.

4. If you open a new full screen application whilst ED42 is running the background then ED will crash. I've had this on Intel, AMD, ATI and NVIDIA. Save and close ED42 before starting another full screen app.

5. ED42 will also often crash if you try to resize the window. Don't try to resize the wiNdOw.

6. Unlike Battlecraft, ED42 will allow you to make an 'all terrain' large size map. Although these were always reserved for sea maps originally, PC's are now of a standard much higher than bf1942 original audience and so most can run a full terrain large map. Camber Sands is the only 'large map' to utilise this that I know of. However.. ED42 will always crash on save when working on a large map BUT it does save correctly. So basically the only downside is that after saving you must restart ED42. This isnt so bad if you set the default startup map to be yours (in the ED42 init.con). ED also will startup much faster once its been loaded into memory once.

7. There may be crashes I have missed which I might be familar with if you post them.

Additional tips for ED42 and a bit of a beginners guide.
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A lot of people seem to opt for the non terrain option in maps and it can be hard to come up with a nice terrain. I just paint a random track from above using the road tool and then maybe use the terrain generator to give it a nice landscape shape before smoothing and flattening the road route. Texture on road and then smooth edges a little all the way round the track, add trees, and bushes and a few fences and buildings and it can look as nice as kantkho or beANstALk.

Decide which skybox you are going to use toward the beginning of the map and then copy the daylight settings from the original map your skybox had (everything from sky&sun.con) into the init.con for your map. Save the init.con and then load that level in ED. You should see the skybox and be able to find the sun. The ED42 sun should be on or near it. Press L and you can position the ED42 sun directly on top of the skybox sun. Also copy the fog colour settings and you will have ED42 looking really sweet before you get mapping. The blackness of ED42 when you first load it puts off many people but if you get it setup right it only takes a minute and is way nicer than Battlecraft.

Battlecraft has allways proved essential for me to setup the directory structure of a new map though.. Create new, save it, and close Battlecraft. Now extract the map to a folder on the desktop and make sure to copy over the daylight settings to your newly extracted maps sky&sun.con

Now copy just the conquest folder over to the ED42 version of the map and you will have the two main control points and 2 default spawnpoints to play with. You must copy this folder over as ED42 will not make it for you.

Although Battlecraft does all this for you, it removes the functionality that ED42 gives you in terms of tweaking the map and refining it.

You will become more familiar with object spawner templates which will make for more interesting maps.

*Open ED42's init.con and increase the undo levels to 500 or 1000... All PC's these days can easily handle it and it means that even with a carefully made map you can carve out quick ideas for new terrain but allways undo back. ED42 does not undo textures.

*Practice with the auto terrain gen feature.. its cool once you got it mastered..

 

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