Secret Weapons attack effectiveness:The
Calliope tank projectiles are the same as bazooka rounds (which is why they stink
against infantry). The Natter, Horton HO229 flying wing, and Armstrong Whitworth
AW-52 aircraft have rockets that act like the heavy bombs in the B17, which are
each equivalent to an exppack. The K98 rifle grenade has the same effect as a
normal grenade. The T95 heavy allied tank has the same shell as a defgun and destroyer.
The SturmTiger's projectile is the same as a battleship's "fat" projectile (material
209). The commando and elite knives kill in a stab to any part of the body. When
thrown, they kill in one hit to anywhere above the waist. The Goblin's machineguns
are like most every other airplane's machinegun. The Gewehr 42's ammo does the
same damage that a Sg 44 does. Similarly, the Sten has the same ammo as other
Medic's guns, the Bren LMG has the same ammo as the BAR (but its effectiveness
starts to decrease at 50 yards, and drops to half at 100 yards), and the Gewehr
43 has the same as a K98. The flak panzer, you'll be shocked to find, shoots the
same rounds as every other flak gun. The Wasserfall explosion kills infantry it
hits, can damage jeeps and APCs but not tanks, and is most effective against aircraft
engines; however, the "body" of the rocket itself appears to cause collision damage
to tanks. The shotgun shoots a pentagonal pattern of 5 pellets and kills with
2 pellets to the head, or 4 to the trunk, or 6 to the legs; it is also effective
against motorcycles, jeeps, and planes, but nothing else.
Secret Weapons defense effectiveness:Here's
the new hitpoint rundown. In the air: C47 takes 250 HP; AW52 takes 160; Horton
takes 60; Goblin takes 40; Natter takes 15 (!); Wasserfall Rocket takes 10.
On the ground: SturmTiger takes 100 (like a regular Tiger); Flakpanzer takes
70; LVT-2 Allied Amphibious takes 65; Schwimmwagen jeep takes 50 (same as a
regular jeep); the motorcycles take 40. Inflatable boats (at Peenemünde
and Telemark) take 50 HP and defend like the stronger APC armor (material 45).
The Wasserfall launching station takes 50 hitpoints and defends with material
45 (like armor on an APC). The jetpack itself (when not in use) takes 100 and
defends like a plane engine. Objectives: Eagle's Nest door and safe both take
500 HP (this translates to 7 exppacks each); Essen fuel silos take 600 HP (which
translates to about 15 exppacks, since you can't place the exppacks close to
the center of these); the Hellendoorn V2s take 600 HP each; the Kbely Airfield
UFOs take 675 HP each; the Mimoyecques vents each take 550 HP; the Telemark
Turbines take 675 HP each.
Changes going from version 1.31 to 1.4:DICE's
release notes state that bayonet damage has increased, but it has not actually
changed, due to a bug in hooking up the damage model. The sniper rifle now reloads
as fast as the engineer's rifle did in 1.31, i.e. it now reloads in 1.6 seconds
instead of 3 seconds. Machineguns are less potent against planes: hitting in
the engine causes 12.5% less damage, hitting the wings causes 25% less damage,
hitting the tail causes 10% less damage. The Tiger tank now has 125 hitpoints;
it used to have 100 (note that this fact is not reflected in the tables that
follow). A minor inconsistency, that the K98 could damage jeeps and the No.4
could not, has been corrected; now both can. Flak's computed damage values have
not changed, but whatever is inside its radius of 20 meters gets hit with full
damage by the exploding shell; it used to be that damage fell off with distance.
Grenades and exppacks no longer can launch people into the air. There are new
assault rifles: the DP 1928 Russian assault rifle has a little less zoom-in,
but has exactly the same deviation as a BAR. The Type 99 Japanese assault rifle
is also like a BAR in many ways. However, like a medic's gun, its damage starts
to drop off at 50 meters, going to a minimum of half damage above 100 meters.
To compensate, it has somewhat less deviation when aiming and when moving. It
also has a little less zoom-in than the BAR.
What is listed here is the maximum damage for a weapon.
Splash damage usually drops off with the distance from impact, the exceptions
being for flak and landmines. Weapons such as the Breda, medics' guns, and pistols
drop off with range. Also, the angle at which a shot hits an armored surface
matters: dead on gives full damage, a glancing angle does less (it's the cosine
of the angle compared to the surface normal). For weapons with splash, look
at the defense material list at the very bottom of this page - this material
is the one used as the defense when doing splash damage; ignore the location-specific
material.
40
head
41
trunk
42
limbs
43
kubel
45
jeep [SPLASH]
46
arty/APC
47
arty/APC
50
tank rear [SPLASH]
51
tank side
52
tank front
53
tiger side
54
tiger front
55
sub [ship SPLASH]
56
under water
57
turret [sub SPLASH]
58
destroyer
59
battleship
60
engines [SPLASH]
61
wings
63
tail
66
wood deck
defender's typical hitpoints:
30
30
30
50
50
50
50
100
100
100
100
100
200
500
200
300
500
100
100
130
600
defender's hitpoints:
121
M3GrantCannonProjectile
80 ( 0.4)
80 ( 0.4)
80 ( 0.4)
40 ( 1.3)
32 ( 1.6)
28 ( 1.8)
24 ( 2.1)
24 ( 4.2)
16 ( 6.3)
12 ( 8.3)
12 ( 8.3)
8 ( 12.5)
16 ( 12.5)
8 ( 62.5)
8 ( 25.0)
4 ( 75.0)
4 (125.0)
160 ( 0.6)
160 ( 0.6)
160 ( 0.8)
121
M3GrantCannonProjectile
122
M3GrantGunProjectile
50 ( 0.6)
25 ( 1.2)
12.5 ( 2.4)
5 ( 10.0)
5 ( 10.0)
5 ( 10.0)
5 ( 10.0)
0
0
0
0
0
0
0
0
0
0
12.5 ( 8.0)
12.5 ( 8.0)
12.5 ( 10.4)
0
122
M3GrantGunProjectile
123
M11-39Projectile
80 ( 0.4)
80 ( 0.4)
80 ( 0.4)
40 ( 1.3)
32 ( 1.6)
28 ( 1.8)
24 ( 2.1)
24 ( 4.2)
16 ( 6.3)
12 ( 8.3)
12 ( 8.3)
8 ( 12.5)
16 ( 12.5)
8 ( 62.5)
8 ( 25.0)
8 ( 37.5)
8 ( 62.5)
160 ( 0.6)
160 ( 0.6)
160 ( 0.8)
123
M11-39Projectile
124
M11-39GunProjectile
50 ( 0.6)
25 ( 1.2)
12.5 ( 2.4)
5 ( 10.0)
5 ( 10.0)
5 ( 10.0)
0
0
0
0
0
0
0
0
0
0
12.5 ( 8.0)
12.5 ( 8.0)
12.5 ( 10.4)
0
124
M11-39GunProjectile
125
M3gmcProjectile
130 ( 0.2)
130 ( 0.2)
130 ( 0.2)
65 ( 0.8)
52 ( 1.0)
45.5 ( 1.1)
39 ( 1.3)
130 ( 0.8)
65 ( 1.5)
52 ( 1.9)
32.5 ( 3.1)
19.5 ( 5.1)
52 ( 3.8)
26 ( 19.2)
26 ( 7.7)
13 ( 23.1)
13 ( 38.5)
260 ( 0.4)
260 ( 0.4)
260 ( 0.5)
125
M3gmcProjectile
126
SturmGeschutzProjectile
110 ( 0.3)
110 ( 0.3)
110 ( 0.3)
55 ( 0.9)
44 ( 1.1)
38.5 ( 1.3)
33 ( 1.5)
110 ( 0.9)
55 ( 1.8)
44 ( 2.3)
27.5 ( 3.6)
11 ( 9.1)
44 ( 4.5)
22 ( 22.7)
22 ( 9.1)
11 ( 27.3)
11 ( 45.5)
220 ( 0.5)
220 ( 0.5)
220 ( 0.6)
126
SturmGeschutzProjectile
127
MosquitoProjectile
40 ( 0.8)
40 ( 0.8)
20 ( 1.5)
8 ( 6.3)
8 ( 6.3)
8 ( 6.3)
8 ( 6.3)
0
0
0
0
0
0
0
0
0
0
16 ( 6.3)
16 ( 6.3)
16 ( 8.1)
0
127
MosquitoProjectile
128
BF110Projectile
40 ( 0.8)
40 ( 0.8)
20 ( 1.5)
8 ( 6.3)
8 ( 6.3)
8 ( 6.3)
8 ( 6.3)
0
0
0
0
0
0
0
0
0
0
16 ( 6.3)
16 ( 6.3)
16 ( 8.1)
0
128
BF110Projectile
129
Pak40Projectile
100 ( 0.3)
100 ( 0.3)
100 ( 0.3)
50 ( 1.0)
40 ( 1.3)
35 ( 1.4)
30 ( 1.7)
100 ( 1.0)
50 ( 2.0)
40 ( 2.5)
25 ( 4.0)
10 ( 10.0)
40 ( 5.0)
20 ( 25.0)
20 ( 10.0)
10 ( 30.0)
10 ( 50.0)
200 ( 0.5)
200 ( 0.5)
200 ( 0.7)
129
Pak40Projectile
130
M3GrantCannonProjectile/splash
80 ( 0.4)
80 ( 0.4)
80 ( 0.4)
30 ( 1.7)
50 ( 2.0)
50 ( 2.0)
130
M3GrantCannonProjectile/splash
131
M11-39Projectile/splash
80 ( 0.4)
80 ( 0.4)
80 ( 0.4)
30 ( 1.7)
50 ( 2.0)
50 ( 2.0)
131
M11-39Projectile/splash
132
M3gmcProjectile/splash
80 ( 0.4)
80 ( 0.4)
80 ( 0.4)
30 ( 1.7)
50 ( 2.0)
50 ( 2.0)
132
M3gmcProjectile/splash
133
SturmGeschutzProjectile/splash
80 ( 0.4)
80 ( 0.4)
80 ( 0.4)
30 ( 1.7)
50 ( 2.0)
50 ( 2.0)
133
SturmGeschutzProjectile/splash
134
Pak40Projectile/splash
80 ( 0.4)
80 ( 0.4)
80 ( 0.4)
30 ( 1.7)
50 ( 2.0)
50 ( 2.0)
134
Pak40Projectile/splash
199
YamatoProjectile/splash
0
0
0
2 ( 25.0)
10 ( 5.0)
8 ( 6.3)
6 ( 8.3)
20 ( 5.0)
20 ( 5.0)
10 ( 13.0)
199
YamatoProjectile/splash
200
CalliopeProjectile/splash
25 ( 1.2)
15 ( 2.0)
10 ( 3.0)
20 ( 2.5)
5 ( 10.0)
5 ( 10.0)
5 ( 10.0)
1 (100.0)
1 (100.0)
1 (100.0)
1 (100.0)
1 (100.0)
0
0
0
0
0
200
CalliopeProjectile/splash
201
WespeProjectile/splash
200 ( 0.1)
200 ( 0.1)
200 ( 0.1)
150 ( 0.3)
60 ( 0.8)
60 ( 0.8)
60 ( 0.8)
50 ( 2.0)
50 ( 2.0)
50 ( 2.0)
50 ( 2.0)
50 ( 2.0)
0
0
0
0
0
300 ( 0.3)
300 ( 0.3)
201
WespeProjectile/splash
202
FighterBomb/splash
70 ( 0.4)
20 ( 1.5)
20 ( 1.5)
100 ( 0.5)
80 ( 0.6)
40 ( 1.3)
40 ( 1.3)
60 ( 1.7)
5 ( 20.0)
5 ( 20.0)
0
0
0
0
0
0
0
100 ( 1.0)
100 ( 1.0)
202
FighterBomb/splash
203
70 ( 0.4)
20 ( 1.5)
20 ( 1.5)
100 ( 0.5)
80 ( 0.6)
40 ( 1.3)
40 ( 1.3)
60 ( 1.7)
5 ( 20.0)
5 ( 20.0)
0
0
0
0
0
0
0
100 ( 1.0)
100 ( 1.0)
203
204
HeavyBomberBomb/splash
240 ( 0.1)
80 ( 0.4)
80 ( 0.4)
40 ( 1.3)
60 ( 0.8)
50 ( 1.0)
40 ( 1.3)
70 ( 1.4)
16 ( 6.3)
12 ( 8.3)
8 ( 12.5)
5 ( 20.0)
0
0
0
0
0
80 ( 1.3)
60 ( 1.7)
0
204
HeavyBomberBomb/splash
205
K98RifleGrenadeProjectile/splash
120 ( 0.3)
40 ( 0.8)
40 ( 0.8)
20 ( 2.5)
30 ( 1.7)
25 ( 2.0)
20 ( 2.5)
20 ( 5.0)
8 ( 12.5)
6 ( 16.7)
4 ( 25.0)
2.5 ( 40.0)
0
0
0
0
0
40 ( 2.5)
30 ( 3.3)
0
205
K98RifleGrenadeProjectile/splash
206
T34-85Projectile/splash
80 ( 0.4)
80 ( 0.4)
80 ( 0.4)
30 ( 1.7)
50 ( 2.0)
50 ( 2.0)
206
T34-85Projectile/splash
207
TigerProjectile/splash
32 ( 0.9)
32 ( 0.9)
32 ( 0.9)
2.8 ( 17.9)
20 ( 5.0)
20 ( 5.0)
207
TigerProjectile/splash
208
YamatoMediumProjectile/splash
96 ( 0.3)
96 ( 0.3)
96 ( 0.3)
64 ( 0.8)
64 ( 0.8)
0
0
48 ( 2.1)
0
48 ( 2.1)
0
0
0
0
0
0
0
80 ( 1.3)
80 ( 1.3)
208
YamatoMediumProjectile/splash
209
YamatoFatProjectile/splash
120 ( 0.3)
96 ( 0.3)
120 ( 0.3)
80 ( 0.6)
80 ( 0.6)
40 ( 1.3)
0
40 ( 2.5)
24 ( 4.2)
24 ( 4.2)
0
0
0
0
0
0
0
80 ( 1.3)
80 ( 1.3)
209
YamatoFatProjectile/splash
210
KnifeProjectile
32 ( 0.9)
16 ( 1.9)
8 ( 3.8)
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
210
KnifeProjectile
212
EliteKnifeProjectile
40 ( 0.8)
40 ( 0.8)
40 ( 0.8)
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
212
EliteKnifeProjectile
213
ZeroProjectile
32 ( 0.9)
32 ( 0.9)
32 ( 0.9)
24 ( 2.1)
24 ( 2.1)
16 ( 3.1)
8 ( 6.3)
0
0
0
0
0
0
0
0
0
0
24 ( 4.2)
16 ( 6.3)
2 ( 65.0)
213
ZeroProjectile
214
ColtProjectile
17.5 ( 1.7)
10 ( 3.0)
5 ( 6.0)
1.5 ( 33.3)
1 ( 50.0)
0
0
0
0
0
0
0
0
0
0
0
0
2.5 ( 40.0)
1.75 ( 57.1)
0.5 (260.0)
0
214
ColtProjectile
215
P38Projectile
17.5 ( 1.7)
10 ( 3.0)
5 ( 6.0)
1.5 ( 33.3)
1 ( 50.0)
0
0
0
0
0
0
0
0
0
0
0
0
2.5 ( 40.0)
1.75 ( 57.1)
0.5 (260.0)
0
215
P38Projectile
216
MachinegunProjectile
15 ( 2.0)
9 ( 3.3)
5 ( 6.0)
2.5 ( 20.0)
3 ( 16.7)
0
0
0
0
0
0
0
0
0
0
0
0
1.25 ( 80.0)
1 (100.0)
0.5 (260.0)
216
MachinegunProjectile
217
Mp40Projectile
15 ( 2.0)
9 ( 3.3)
5 ( 6.0)
2.5 ( 20.0)
2.5 ( 20.0)
0
0
0
0
0
0
0
0
0
0
0
0
2 ( 50.0)
1.25 ( 80.0)
0.5 (260.0)
0
217
Mp40Projectile
218
no4Projectile
50 ( 0.6)
20 ( 1.5)
10 ( 3.0)
1.5 ( 33.3)
5 ( 10.0)
0
0
0
0
0
0
0
0
0
0
0
0
5 ( 20.0)
3 ( 33.3)
1.5 ( 86.7)
0
218
no4Projectile
219
k98Projectile
50 ( 0.6)
20 ( 1.5)
10 ( 3.0)
1.5 ( 33.3)
5 ( 10.0)
0
0
0
0
0
0
0
0
0
0
0
0
5 ( 20.0)
3 ( 33.3)
1.5 ( 86.7)
0
219
k98Projectile
222
barProjectile
22.5 ( 1.3)
14.4 ( 2.1)
9 ( 3.3)
4.5 ( 11.1)
2.7 ( 18.5)
0.9 ( 55.6)
0
0
0
0
0
0
0
0
0
0
0
3.6 ( 27.8)
2.25 ( 44.4)
0.9 (144.4)
0
222
barProjectile
223
sg44Projectile
18.9 ( 1.6)
11.2 ( 2.7)
7 ( 4.3)
3.5 ( 14.3)
2.1 ( 23.8)
0.7 ( 71.4)
0
0
0
0
0
0
0
0
0
0
0
2.8 ( 35.7)
1.75 ( 57.1)
0.7 (185.7)
0
223
sg44Projectile
224
SBD-T_Gun_Projectile
28 ( 1.1)
17.5 ( 1.7)
5.6 ( 5.4)
2.1 ( 23.8)
2.8 ( 17.9)
2.45 ( 20.4)
0
0
0
0
0
0
0
0
0
0
0
12.25 ( 8.2)
10.5 ( 9.5)
6.3 ( 20.6)
0
224
SBD-T_Gun_Projectile
225
Tracer_Projectile
20 ( 1.5)
10 ( 3.0)
4 ( 7.5)
1.25 ( 40.0)
2 ( 25.0)
1.75 ( 28.6)
0
0
0
0
0
0
0
0
0
0
0
8.75 ( 11.4)
7.5 ( 13.3)
4.5 ( 28.9)
0
225
Tracer_Projectile
226
CalliopeProjectile
100 ( 0.3)
100 ( 0.3)
100 ( 0.3)
30 ( 1.7)
100 ( 0.5)
50 ( 1.0)
25 ( 2.0)
100 ( 1.0)
35 ( 2.9)
26 ( 3.8)
19 ( 5.3)
13 ( 7.7)
9 ( 22.2)
30 ( 16.7)
10 ( 20.0)
0
0
300 ( 0.3)
300 ( 0.3)
150 ( 0.9)
30 ( 20.0)
226
CalliopeProjectile
227
100 ( 0.3)
100 ( 0.3)
100 ( 0.3)
30 ( 1.7)
100 ( 0.5)
50 ( 1.0)
25 ( 2.0)
100 ( 1.0)
35 ( 2.9)
18 ( 5.6)
20 ( 5.0)
8.5 ( 11.8)
50 ( 4.0)
30 ( 16.7)
10 ( 20.0)
0
0
200 ( 0.5)
200 ( 0.5)
200 ( 0.7)
30 ( 20.0)
227
228
YamatoProjectile
50 ( 0.6)
50 ( 0.6)
15 ( 2.0)
10 ( 5.0)
20 ( 2.5)
17.5 ( 2.9)
15 ( 3.3)
7.5 ( 13.3)
6 ( 16.7)
5 ( 20.0)
2.5 ( 40.0)
1 (100.0)
2 (100.0)
1 (500.0)
0.5 (400.0)
0.25 (1200.0)
0
17.5 ( 5.7)
12.5 ( 8.0)
7.5 ( 17.3)
228
YamatoProjectile
230
LandmineProjectile
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
230
LandmineProjectile
232
LandmineProjectile/splash
0
0
0
120 ( 0.4)
3000 ( 0.0)
3000 ( 0.0)
3000 ( 0.0)
3000 ( 0.0)
3000 ( 0.0)
3000 ( 0.0)
3000 ( 0.0)
3000 ( 0.0)
600 ( 0.3)
600 ( 0.8)
600 ( 0.3)
600 ( 0.5)
600 ( 0.8)
3000 ( 0.0)
3000 ( 0.0)
232
LandmineProjectile/splash
236
T34-85Projectile
100 ( 0.3)
100 ( 0.3)
100 ( 0.3)
50 ( 1.0)
60 ( 0.8)
35 ( 1.4)
30 ( 1.7)
100 ( 1.0)
50 ( 2.0)
40 ( 2.5)
25 ( 4.0)
10 ( 10.0)
40 ( 5.0)
20 ( 25.0)
20 ( 10.0)
10 ( 30.0)
10 ( 50.0)
200 ( 0.5)
200 ( 0.5)
200 ( 0.7)
236
T34-85Projectile
237
PanzerIVProjectile
100 ( 0.3)
100 ( 0.3)
100 ( 0.3)
70 ( 0.7)
60 ( 0.8)
35 ( 1.4)
30 ( 1.7)
100 ( 1.0)
50 ( 2.0)
40 ( 2.5)
25 ( 4.0)
10 ( 10.0)
40 ( 5.0)
20 ( 25.0)
20 ( 10.0)
10 ( 30.0)
10 ( 50.0)
200 ( 0.5)
200 ( 0.5)
200 ( 0.7)
237
PanzerIVProjectile
238
T34Projectile
130 ( 0.2)
130 ( 0.2)
130 ( 0.2)
130 ( 0.4)
130 ( 0.4)
104 ( 0.5)
78 ( 0.6)
156 ( 0.6)
91 ( 1.1)
52 ( 1.9)
39 ( 2.6)
26 ( 3.8)
130 ( 1.5)
104 ( 4.8)
65 ( 3.1)
65 ( 4.6)
65 ( 7.7)
260 ( 0.4)
260 ( 0.4)
195 ( 0.7)
52 ( 11.5)
238
T34Projectile
239
TigerProjectile
44 ( 0.7)
44 ( 0.7)
44 ( 0.7)
110 ( 0.5)
110 ( 0.5)
88 ( 0.6)
66 ( 0.8)
132 ( 0.8)
77 ( 1.3)
44 ( 2.3)
33 ( 3.0)
22 ( 4.5)
44 ( 4.5)
22 ( 22.7)
22 ( 9.1)
11 ( 27.3)
11 ( 45.5)
220 ( 0.5)
220 ( 0.5)
165 ( 0.8)
239
TigerProjectile
240
PriestProjectile
140 ( 0.2)
140 ( 0.2)
140 ( 0.2)
70 ( 0.7)
70 ( 0.7)
42 ( 1.2)
28 ( 1.8)
70 ( 1.4)
56 ( 1.8)
42 ( 2.4)
28 ( 3.6)
21 ( 4.8)
56 ( 3.6)
42 ( 11.9)
28 ( 7.1)
21 ( 14.3)
14 ( 35.7)
140 ( 0.7)
140 ( 0.7)
140 ( 0.9)
28 ( 21.4)
240
PriestProjectile
241
WespeProjectile
200 ( 0.1)
200 ( 0.1)
200 ( 0.1)
100 ( 0.5)
100 ( 0.5)
80 ( 0.6)
60 ( 0.8)
100 ( 1.0)
80 ( 1.3)
60 ( 1.7)
40 ( 2.5)
30 ( 3.3)
80 ( 2.5)
60 ( 8.3)
40 ( 5.0)
30 ( 10.0)
20 ( 25.0)
200 ( 0.5)
200 ( 0.5)
200 ( 0.7)
40 ( 15.0)
241
WespeProjectile
242
FighterBomb
40 ( 0.8)
40 ( 0.8)
40 ( 0.8)
100 ( 0.5)
200 ( 0.3)
200 ( 0.3)
200 ( 0.3)
200 ( 0.5)
200 ( 0.5)
200 ( 0.5)
150 ( 0.7)
100 ( 1.0)
50 ( 4.0)
40 ( 12.5)
30 ( 6.7)
20 ( 15.0)
10 ( 50.0)
200 ( 0.5)
200 ( 0.5)
60 ( 10.0)
242
FighterBomb
244
40 ( 0.8)
40 ( 0.8)
40 ( 0.8)
100 ( 0.5)
200 ( 0.3)
200 ( 0.3)
200 ( 0.3)
200 ( 0.5)
200 ( 0.5)
200 ( 0.5)
150 ( 0.7)
100 ( 1.0)
50 ( 4.0)
40 ( 12.5)
30 ( 6.7)
20 ( 15.0)
10 ( 50.0)
200 ( 0.5)
200 ( 0.5)
60 ( 10.0)
244
248
DepthCharge/splash
0
0
0
100 ( 2.0)
248
DepthCharge/splash
250
Torpedo
120 ( 0.3)
120 ( 0.3)
120 ( 0.3)
100 ( 0.5)
80 ( 0.6)
70 ( 0.7)
60 ( 0.8)
100 ( 1.0)
80 ( 1.3)
80 ( 1.3)
20 ( 5.0)
10 ( 10.0)
140 ( 1.4)
80 ( 6.3)
60 ( 3.3)
40 ( 7.5)
40 ( 12.5)
300 ( 0.3)
300 ( 0.3)
300 ( 0.4)
20 ( 30.0)
250
Torpedo
252
YamatoMediumProjectile
60 ( 0.5)
60 ( 0.5)
60 ( 0.5)
100 ( 0.5)
100 ( 0.5)
100 ( 0.5)
80 ( 0.6)
120 ( 0.8)
100 ( 1.0)
80 ( 1.3)
60 ( 1.7)
30 ( 3.3)
60 ( 3.3)
40 ( 12.5)
30 ( 6.7)
20 ( 15.0)
15 ( 33.3)
200 ( 0.5)
200 ( 0.5)
200 ( 0.7)
60 ( 10.0)
252
YamatoMediumProjectile
254
YamatoFatProjectile
100 ( 0.3)
100 ( 0.3)
100 ( 0.3)
200 ( 0.3)
200 ( 0.3)
200 ( 0.3)
200 ( 0.3)
120 ( 0.8)
100 ( 1.0)
80 ( 1.3)
60 ( 1.7)
50 ( 2.0)
80 ( 2.5)
60 ( 8.3)
50 ( 4.0)
40 ( 7.5)
30 ( 16.7)
1500 ( 0.1)
1500 ( 0.1)
40 ( 15.0)
254
YamatoFatProjectile
256
DP 1928
16.74 ( 1.8)
9.92 ( 3.0)
6.2 ( 4.8)
3.1 ( 16.1)
1.86 ( 26.9)
0.62 ( 80.6)
0
0
0
0
0
0
0
0
0
0
0
2.48 ( 40.3)
1.55 ( 64.5)
0.62 (209.7)
0
256
DP 1928
256
WasserFallProjectile
40 ( 0.8)
40 ( 0.8)
40 ( 0.8)
30 ( 1.7)
30 ( 1.7)
20 ( 2.5)
10 ( 5.0)
0
0
0
0
0
0
0
0
0
0
120 ( 0.8)
80 ( 1.3)
10 ( 13.0)
0
256
WasserFallProjectile
257
EliteKnifeThrowProjectile
40 ( 0.8)
40 ( 0.8)
8 ( 3.8)
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
257
EliteKnifeThrowProjectile
259
ShotgunProjectile
15 ( 2.0)
9 ( 3.3)
5 ( 6.0)
2.5 ( 20.0)
2.5 ( 20.0)
0
0
0
0
0
0
0
0
0
0
0
0
2 ( 50.0)
1.25 ( 80.0)
0.5 (260.0)
0
259
ShotgunProjectile
40
head
41
trunk
42
limbs
43
kubel
45
jeep [SPLASH]
46
arty/APC
47
arty/APC
50
tank rear [SPLASH]
51
tank side
52
tank front
53
tiger side
54
tiger front
55
sub [ship SPLASH]
56
under water
57
turret [sub SPLASH]
58
destroyer
59
battleship
60
engines [SPLASH]
61
wings
63
tail
66
wood deck
Weapon Material IDs
These are derived from the various weapons files. The
italicized names are the weapons that use the projectiles. They're displayed so
you can find things like the Breda, which uses BAR bullets. Some names should
not be taken too seriously, like the bayonets are actually knives but are associated
with guns. For bayonets, instead look for the names ending with StabArm
(which are all Material 210). Weapons names that appear in parentheses are weapons
that are partially defined, but have no damage modifiers (and so cannot actually
damage anything).
These are derived from opening up the collision meshes
of objects and looking at the materials assigned to the various faces. This is
an ongoing process searching these out, so don't trust all these values.
This information is summarized in more precise (and lengthier)
fashion in this table:
Unarmored
Armor
Ship
Airplane
Wooden Deck
43
45
(splash)
46
47
50
(splash)
51
52
53
54
55
(splash)
56
57
(splash)
58
59
60
(splash)
61
63
66
Kubelwagen
front hood, front upper sides
all else
Willy Jeep
all
Katyusha
all
Priest
all else
front
tracks
Wespe
all else
bottom front
front top, tracks
APCs (except M3 GMC)
all else
front, hood
tracks
M3 GMC
lower front, all else
upper front, hood
tracks
Chi-ha
rear, turret, hull top, bottom
tracks, cannon
front, turret sides
T34/85
turret rear and top, all else
front top, sides, cannon
front, turret front and sides
Carro Armato
rear, bottom
sides, rear top
front
M3 Grant
rear
all else
front
Sherman
all else
sides
front, turret sides
Sturmgeschutz
rear, sides
gunner
all else
front
T34
turret rear and top, all else
upper sides, front top
front, turret front and sides
M10
turret top, all else
upper sides
front, turret sides
Tiger
turret top, all else
upper sides, front top
front, turret sides
AA flak gun
all
Anti-Tank
barrel, all else
front armor
Defgun
all
landing craft
all else
ramp
Sub VII
hatch
hull
conning tower
Gato
hull
conning tower
Fletcher
underwater
turret
all else
cannon
Hatsuzuki
underwater
all else
turret
Battleship, Carrier
underwater
sides, conning tower
deck
SBD
all else
wings, rear fuselage
Mosquito, BF110
engines
all else
AichiVal, B109, Corsair, Junkers 87, Yak 9
engine, cockpit
wings, rear
tail
Zero
fuselage
wings
tail
Mustang
engine
all else
tail
B17
engines
wings, sides
all else
43
45
(splash)
46
47
50
(splash)
51
52
53
54
55
(splash)
56
57
(splash)
58
59
60
(splash)
61
63
66
Unarmored
Armor
Ship
Airplane
Wooden Deck
Note: peculiarly, the Hatsuzuki has a material of 86 for
its guns; and it basically just makes these something that cannot be hit (though
the turret can be hit).
Vehicle Splash Defense Material IDs
These are set by ObjectTemplate.Material in the various
vehicle Objects.con files, but are not for direct (non-splash) damage. These materials
are used for computing splash damage effects.
This section lists the number of hitpoints the various
objects take. Note that this list is auto-generated, so there may be some entries
that are not meaningful within the current game. For example, there is a window
hitpoint value, implying that at one time DICE considered having destructible
windows.