StandardMesh Type
The StandardMesh
object type is created by GeometryTemplate.Create.
This type defines a 3D mesh for rendering an object.
Used in a total of 1170 .con files: Effects.con,
Geometries.con, Objects.con,
Skyandsun.con
Parent directories of these .con files: objects/Vehicles, objects/Vegetation, objects/Stationary_Weapons, objects/Objectives, objects/MOVE_FILES, objects/Items, objects/HandWeapons, objects/Effects, objects/Common, objects/Buildings, Bf1942/Levels
Example: (from objects/MOVE_FILES/ladder_20m_m1/Geometries.con)
GeometryTemplate.Create StandardMesh ladder_20m_m1
GeometryTemplate.File ladder_20m_m1
GeometryTemplate.SetLodDistance 0 0
GeometryTemplate.SetLodDistance 1 20
GeometryTemplate.SetLodDistance 2 30
GeometryTemplate.SetLodDistance 3 40
GeometryTemplate.SetLodDistance 4 60
GeometryTemplate.SetLodDistance 5 100
Properties used with this type of object:
GeometryTemplate.AlphaLodDistance
GeometryTemplate.AlphaTestValue
GeometryTemplate.Create
GeometryTemplate.CullFactor
GeometryTemplate.File
GeometryTemplate.HasDynamicShadow
GeometryTemplate.OnlyUseHigestLod
GeometryTemplate.Scale
GeometryTemplate.SetLodDistance
GeometryTemplate.SetSkin
GeometryTemplate.SwayEnable
GeometryTemplate.SwayRangeDegrees
GeometryTemplate.TextureFadeMaxDist
GeometryTemplate.TriangleSortLodDistance
Go to the GeometryTemplate type list
page, GeometryTemplate page, All
Types list, Class list,
CON file list, or Main
scripting page.
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