IsSticky Property [Vietnam]

Usage:
   ObjectTemplate.IsSticky boolean

Argument values:

argument 1:    1; most commonly 1

Description: This property is used exclusively in Battlefield Vietnam.

Used in object types (and how often in each type): Projectile (3%)

Used in a total of 5 .con files: Objects.con

Parent directory of these .con files: vietnamObjects/HandWeapons

Example: (from vietnamObjects/HandWeapons/C4/Objects.con)
   ObjectTemplate.Create Projectile C4Projectile
   ObjectTemplate.NetworkableInfo ProjectileInfo
   ObjectTemplate.Geometry Landmine
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.HasMobilePhysics 1
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.HasResponsePhysics 1
   ObjectTemplate.Haspointphysics 0
   ObjectTemplate.HasCollisionEffect 0
   ObjectTemplate.InvisibleAtEndEffect 1
   ObjectTemplate.HasArmor 1
   ObjectTemplate.Hitpoints 9999
   ObjectTemplate.Maxhitpoints 9999
   ObjectTemplate.ExplosionDamage 4
   rem *** ExpPacks explodes after 120 seconds, if not detonated by hand first.
   ObjectTemplate.TimeToLive CRD_NONE/240/0/0
   ObjectTemplate.DieAfterColl 0
   ObjectTemplate.Radius 5
   ObjectTemplate.ForceOnExplosion 20
   ObjectTemplate.DamageType 1
   ObjectTemplate.HasOnTimeEffect 1
   ObjectTemplate.UseMMOnEndEffect 1
   ObjectTemplate.Material 230
   ObjectTemplate.Material2 226
   ObjectTemplate.EndEffectTemplate e_ExplGranade
   ObjectTemplate.NoFFSound 1
   ObjectTemplate.IsSticky 1


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.