This file is used to define characteristics of the various materials using the MaterialManager class properties.
All the materials in the game can be
seen here, from the grass material to the bullet of a naval cannon. It needs to be used in
conjunction with materialManagerSettings.con to produce an effect.
See the Damage Tutorial for more information.
There is only one materialManagerdefine.con, located at ./Bf1942/Game/materialManagerdefine.con.