No need, thanks.BotHunter wrote:Thanks! Thank you! I will try and give you credit for this in the mod!
Search found 33 matches
- Sun Mar 17, 2013 7:11 pm
- Forum: Off Topic
- Topic: LWO Convertor?
- Replies: 5
- Views: 19837
Re: LWO Convertor?
- Sun Mar 17, 2013 3:08 pm
- Forum: Off Topic
- Topic: LWO Convertor?
- Replies: 5
- Views: 19837
Re: LWO Convertor?
3DS conversion:
The mesh is kind of a mess, so good luck with using it.
http://www.gfmod.com/download/Blue_Falcon.zip
The mesh is kind of a mess, so good luck with using it.

http://www.gfmod.com/download/Blue_Falcon.zip
- Thu Mar 14, 2013 8:56 pm
- Forum: Off Topic
- Topic: Junk tank contest!
- Replies: 13
- Views: 39352
Re: Junk tank contest!
What format should the rfa file be? An appended rfa for an existing vanilla map (ex: El_Alamein_555.rfa) with the custom vehicle added?
- Sat Mar 09, 2013 5:05 pm
- Forum: Off Topic
- Topic: Battlefield Heroes does the Harlem Shake
- Replies: 2
- Views: 12008
Re: Battlefield Heroes does the Harlem Shake
Dude! That's a pretty impressive animation sequence. 

- Fri Mar 08, 2013 4:06 am
- Forum: Off Topic
- Topic: Junk tank contest!
- Replies: 13
- Views: 39352
Re: Junk tank contest!
Interesting idea. I'd like to see an example of what you are proposing. I have some ideas myself. Hmm, if only I knew how to do that. Maybe I can create a visible mesh with the objects added in the same StandardMesh... One could import the parts into Max and then export the assembly as a single mesh.
- Fri Mar 08, 2013 2:02 am
- Forum: 1942 Modding Discussion
- Topic: Fokker D.XXI
- Replies: 6
- Views: 11737
Re: Fokker D.XXI
Nice work! Looks great for low-poly.
Give it a great skin and it will rival any game model.

Give it a great skin and it will rival any game model.
- Thu Mar 07, 2013 7:11 pm
- Forum: 1942 Modding Discussion
- Topic: The Way It Was Meant To Be Un-Final Edition
- Replies: 8
- Views: 14167
Re: The Way It Was Meant To Be Un-Final Edition
Very creative! I suspect the stability/lag issues are caused by how the vehicles were created; too many objects, polys and textures in one bundle. I like you efforts in creating new skins/insignias for some of the vehicles. Questions: Why are some of the vehicles “rejected”? I personally like the lo...
- Wed Aug 03, 2011 3:27 pm
- Forum: 1942 Modding Discussion
- Topic: Reworking on old mod wasteland 2042
- Replies: 4
- Views: 9479
Re: Reworking on old mod wasteland 2042
I look forward to this! 

- Wed Jun 15, 2011 11:37 pm
- Forum: General discussion & notices
- Topic: BFMods Community Project
- Replies: 6
- Views: 18891
Re: BFMods Community Project
I think we should concentrate our efforts on making an infantry only mod, as this game lacks them a lot. Sorry, but no vehicles = CS clone = not Battlefield. Battlefield is suited for macro-scale combat, not close-quarter infantry combat. Ever wonder why a soldier can‘t crawl through a culvert, und...
- Mon Jan 03, 2011 9:50 pm
- Forum: General discussion & notices
- Topic: 1942 Tutorials
- Replies: 27
- Views: 68645
Re: 1942 Tutorials
Thanks for the news! Glad to hear new ones are on the way.Archimonday wrote:as for your question, I felt the old tutorials were poorly organized, and I need to remake new ones that are more crystal clear on the steps. Hang with me though, I have much to refresh myself on.
