Search found 6 matches
- Tue Mar 03, 2015 11:19 am
- Forum: 1942 Modding Discussion
- Topic: BloodyScreen Ingame Effect - Alpha release
- Replies: 13
- Views: 27223
Re: BloodyScreen Ingame Effect - Alpha release
@Khaine As I know files (only) from archives: menu.rfa and game.rfa cant be merged into map (game dont saw these files), but all others archives like objects.rfa, textures can be placed into map BTW. If you unpack my menu_001 you must have these files: menu/InGame menu/Texture/tunnel_vision.DDS AND ...
- Tue Mar 03, 2015 11:06 am
- Forum: 1942 Modding Discussion
- Topic: Request a permission
- Replies: 22
- Views: 67538
Re: Request a permission
@max2013
I just leave it here
The bomb

The bum

I just leave it here

The bomb

The bum


- Mon Feb 23, 2015 10:14 pm
- Forum: 1942 Modding Discussion
- Topic: BloodyScreen Ingame Effect - Alpha release
- Replies: 13
- Views: 27223
Re: BloodyScreen Ingame Effect - Alpha release
@Classical Modder
Of course, you can use this in your mod and modify if you need without any restrictions.
Im really happy for your interest in this
P.S.
Send me link for your mod (if released) or topic in forum for my review
Of course, you can use this in your mod and modify if you need without any restrictions.
Im really happy for your interest in this

P.S.
Send me link for your mod (if released) or topic in forum for my review

- Thu Feb 19, 2015 2:08 pm
- Forum: 1942 Modding Discussion
- Topic: BloodyScreen Ingame Effect - Alpha release
- Replies: 13
- Views: 27223
Re: Bloody Screen fade out - trouble
BloodyScreen Alpha Public Release 1 DOWNLOAD :D https://www.copy.com/s/6W7Wsi64itaD1KEz >> Installation: <gamedir>/Mods/bf1942/Archives/ (paste menu_001.rfa here) >> Changelog: - bloodyscreen like other FPSs (BF3 / CoD) - improve hit indicator - low HP effect - tested on vanilla and FH (propably wor...
- Thu Feb 05, 2015 2:19 pm
- Forum: 1942 Modding Discussion
- Topic: BloodyScreen Ingame Effect - Alpha release
- Replies: 13
- Views: 27223
Re: Bloody Screen fade out - trouble
Hm. I have not done animations/effects, BUT! I say, make it have an actual animation, like the tank muzzle, but flat and small with it only visible with the camera right there. I'm not sure if it will work, because tank muzzle is in objects.rfa -> effects and its created with different scripts. Tha...
- Wed Feb 04, 2015 4:28 pm
- Forum: 1942 Modding Discussion
- Topic: BloodyScreen Ingame Effect - Alpha release
- Replies: 13
- Views: 27223
BloodyScreen Ingame Effect - Alpha release
-- For DOWNLOAD go to posts #7 and #8 -- Hey all I want create effect in BF42 like this effect from BF3 / CoD when our character got damage, the screen will be bloody. And, I got problem, because, yes, I create that mod and it works, partially. I cant create "smooth fade out" for that, I ...