Search found 5 matches

by Cudman69
Tue Apr 06, 2010 12:08 pm
Forum: 1942 Modding Discussion
Topic: Machine guns with ballistic trajectories
Replies: 4
Views: 7774

Re: Machine guns with ballistic trajectories

Thank you Senshi, GravityModifier is what appears to be what I was after, however unfortunately after extensive testing I cannot see any difference when firing the machineguns on the SBD in BG42 regardless of the value of gravitymodifier. I tried to see this value for the DefGuns but could not find ...
by Cudman69
Sat Mar 20, 2010 7:37 pm
Forum: 1942 Modding Discussion
Topic: Machine guns with ballistic trajectories
Replies: 4
Views: 7774

Machine guns with ballistic trajectories

When using the high visibility changes to a map (ViewDistance and fogend set far away) it becomes apparent that the default machine gun fire, and automatic cannon fire for that matter, from airplanes appear to have gravity defying trajectories. As I know the default DefGun's and tank shells have bal...
by Cudman69
Sat Mar 20, 2010 3:49 pm
Forum: General Modding Tutorials
Topic: CSM - Some easy steps to make a map look better
Replies: 6
Views: 24037

Re: CSM - Some easy steps to make a map look better

I've heard of these changes but never did them myself to my maps...could someone post a before and after pic of a custom map? I created a thread over at the BG42 forum as I have been patching some of their maps for my own single-player fun, there are some screenshots on the first post http://www.ba...
by Cudman69
Fri Mar 19, 2010 3:18 pm
Forum: General Modding Tutorials
Topic: CSM - Some easy steps to make a map look better
Replies: 6
Views: 24037

Re: CSM - Some easy steps to make a map look better

Very good tutorial, I used this coupled with some incredibly helpful advice from Pilot51 of the mod wwiireality (google it) to create my own high visibility BG42 maps (Angaur, Wake, El Alamein etc). I also needed to change the Level of Detail on large ships as they by default appear like grey banana...
by Cudman69
Fri Mar 19, 2010 2:21 pm
Forum: 1942 Modding Discussion
Topic: Vista
Replies: 15
Views: 23348

Re: Vista

I have Win7 x64 and the only reason I configured it with a dual boot to WinXP x64 was to be able to continue to run BF1942, well allright I needed it also for FSX and Cachya 6-DOF unsigned device drivers, but I will test now with Senshi's Vista instructions above and revert back with my findings. I ...