Search found 5 matches
- Thu Mar 10, 2022 9:23 am
- Forum: Mod Downloads
- Topic: 1080p user interface mod
- Replies: 22
- Views: 199533
Re: 1080p user interface mod
...If anyone knows the opcode for BFV for reading resolution from video settings (like tuia mentioned for bf 1942) then that would be nice to have and share (I could make some generic patcher for example). I tried to make a patch for bfv like the one for BF1942 for adjustable menu resolution. A byt...
- Sun Jul 28, 2019 8:35 pm
- Forum: General discussion & notices
- Topic: Dying to fly a helicopter in the desert again
- Replies: 1
- Views: 23376
Re: Dying to fly a helicopter in the desert again
Just sent you a pm.
- Thu Mar 19, 2015 6:02 pm
- Forum: 1942 Modding Discussion
- Topic: creating a sound.rfa patch for DC Final Mod
- Replies: 11
- Views: 29010
Re: creating a sound.rfa patch for DC Final Mod
thank you for your answers, but it ididn't help :( .Tried to name the patch archive sound_005.rfa, 999, 998, nothing worked. I also tried to make a patch which contains all the original soundfiles + the modified soundfiles and it still didn't work. It seems in this case the game does look for files ...
- Wed Mar 18, 2015 6:55 pm
- Forum: 1942 Modding Discussion
- Topic: creating a sound.rfa patch for DC Final Mod
- Replies: 11
- Views: 29010
creating a sound.rfa patch for DC Final Mod
Currently I am working on an installer for the game (ya, yet another one ;) ), which is installing the main game, xpacks and desert combat (0.7 and 0.8). When installing in russian, I want to add an option to install russian dialogs for the radio commands. In order to save space for the setup file a...
- Tue Mar 03, 2015 5:40 pm
- Forum: Modding/Mapping Tutorials
- Topic: How to setup ED42 for mods?
- Replies: 3
- Views: 55611
How to setup ED42 for mods?
Hello everybody, I would like to do some minor SSMs, like adding vehicles, adding weapon kits etc., for Desert Combat maps. Doing it with a simple text editor is possible, but I would like to directly see where I am placing the objects. I tried BC42, but I had too many problems with it (some maps wo...