Freecam could probably be enabled by this: sv.allowFreeCam 1
Can't help you on the screenshots and coordinates though...
Search found 5 matches
- Thu Apr 08, 2010 11:32 am
- Forum: 1942 Modding Discussion
- Topic: How do we enable Freecam for BF2 Demo
- Replies: 1
- Views: 5812
- Wed Apr 07, 2010 9:33 am
- Forum: 1942 Modding Discussion
- Topic: Andros Wolverine SWAT Bot. Need Help
- Replies: 9
- Views: 32469
Re: Andros Wolverine SWAT Bot. Need Help
Maybe place the front wheels a bit higher? It seems the doorway is just a tad too high for it lol
- Wed Apr 07, 2010 9:28 am
- Forum: 1942 Modding Discussion
- Topic: Vehiclespawn problem
- Replies: 6
- Views: 14350
Re: Vehiclespawn problem
Ok, made copies of the boats I needed, added different spawns on the boats... Somehow it didn't like it, so I defined groups for them too, and defined the groups in spawngroupmanagersettings.con, also changed the names of the xxinfo entries in all the .con's just to be sure... Works like a charm now...
- Tue Apr 06, 2010 5:36 pm
- Forum: 1942 Modding Discussion
- Topic: Vehiclespawn problem
- Replies: 6
- Views: 14350
Re: Vehiclespawn problem
So I need to change the code in the objects.con of the vehicle... ObjectTemplate.create SpawnPoint BlueBoatSailorSpawn ObjectTemplate.setSpawnRotation 0/0/0 ObjectTemplate.setSpawnPositionOffset 0/0/0 ObjectTemplate.setSpawnPreventionDelay 0 ObjectTemplate.setSpawnId 0 ObjectTemplate.setGroup 120 Ob...
- Tue Apr 06, 2010 2:01 am
- Forum: 1942 Modding Discussion
- Topic: Vehiclespawn problem
- Replies: 6
- Views: 14350
Vehiclespawn problem
For this map I'm making I need four identical moving spawns (boats) to spawn, but when I do that in Battlecraft... Ingame there will be only one spawnpoint, centered between the vehicles and you can't influence on which ship you will spawn...
How can I fix this?!
How can I fix this?!