Search found 95 matches

by MillerMod
Thu Apr 29, 2021 12:40 pm
Forum: General discussion & notices
Topic: Basic tutorials - missing
Replies: 3
Views: 13753

Basic tutorials - missing

HiHo Mates!

I would like to search for some basic tutorials, but the link disappeared! :S
Could some of you help me where to find them?

Thx

Milli
by MillerMod
Mon Nov 02, 2015 11:10 pm
Forum: 1942 Modding Discussion
Topic: Road to Rome and Secret Weapons (xpacks) help
Replies: 1
Views: 5620

Road to Rome and Secret Weapons (xpacks) help

Hi Mates! I tried to mod a little with Mimoyecques.rfa map on Secret Weapons addon. I made some changes, like the number of max spawn of the C47 + pak40-at25 pair in ObjectSpawnTemplates.con and added the name Mimoyecques_009.rfa. I copied up to the server and it didn't work, but i don't know why. A...
by MillerMod
Wed Jul 30, 2014 8:35 am
Forum: 1942 Modding Discussion
Topic: Non static object transform to static
Replies: 32
Views: 61046

Re: Non static object transform to static

oh now i found it :) in MOVE_FILES folder, yeah you have to use the full name for it to work. ObjectTemplate.Active well_eu_M1 ObjectTemplate.addTemplate mediclockerRepairpoint i did just realise that you could propably just spawn the "medic repair point" at the same coordinates as the we...
by MillerMod
Tue Jul 29, 2014 9:27 pm
Forum: 1942 Modding Discussion
Topic: Non static object transform to static
Replies: 32
Views: 61046

Re: Non static object transform to static

Before i try this i have a nother question: is it possible to make a static object (eu_well) to heal the nearby soldiers? So can the eu_well will act like a mediclocker? is it the right name on that well? i assumed you got it from a mod because i cant find it in vanilla bf42. It is vanilla42! It is...
by MillerMod
Tue Jul 29, 2014 8:57 pm
Forum: 1942 Modding Discussion
Topic: Non static object transform to static
Replies: 32
Views: 61046

Re: Non static object transform to static

Ok, i copied this

Code: Select all

ObjectTemplate.Active eu_well
ObjectTemplate.addTemplate mediclockerRepairpoint
to the conquest/ObjectSpawnTemplates.con file, to the end of teh lines, but this is not working, the well doesn't give any life.

What is wrong? :S
by MillerMod
Wed Jul 23, 2014 1:18 pm
Forum: 1942 Modding Discussion
Topic: Pirates maps problems
Replies: 6
Views: 11022

Re: Pirates maps problems

Both maps works fine in linux server when i tested, but with windows server it took 3+ minutes to load the maps. For some reason its the Brig ships causing this. It might have something to do with the "BrigSpawnGroups" but im not sure. Yepp, i found that also. I just tested to take out th...
by MillerMod
Thu Jul 17, 2014 9:35 pm
Forum: 1942 Modding Discussion
Topic: Pirates maps problems
Replies: 6
Views: 11022

Re: Pirates maps problems

Swaffy wrote:Are they crashing during Co-Op loading or Conquest loading? (What game mode?)
The maps have cq and ctf and both versions of both maps are making the server not load the map.
by MillerMod
Thu Jul 17, 2014 3:49 pm
Forum: 1942 Modding Discussion
Topic: Pirates maps problems
Replies: 6
Views: 11022

Re: Pirates maps problems

Can you be specific with your problem? Do the maps not load, or do they crash to desktop during loading? Have you tried running the debugger to see what the problem is? Ok, i will write it down. If we try to load it on the server machine with remote/server manager(like nextmap) it can not load it a...
by MillerMod
Thu Jul 17, 2014 12:42 am
Forum: 1942 Modding Discussion
Topic: Pirates maps problems
Replies: 6
Views: 11022

Pirates maps problems

Hi Mates! I just noticed that the mod Pirates has some "bugged" maps. These maps are mayde by the Pirates team, so they belong to the install. I mean the server manager (v2.01) can not load them. bfp_dire_straits.rfa bfp_shark_haven.rfa I remember i played on these maps, so i don't know wh...
by MillerMod
Thu Jul 17, 2014 12:37 am
Forum: 1942 Modding Discussion
Topic: Non static object transform to static
Replies: 32
Views: 61046

Re: Non static object transform to static

freddy wrote:

Code: Select all

ObjectTemplate.Active eu_well
ObjectTemplate.addTemplate mediclockerRepairpoint
Thx!

This will be the most easiest way for me and yepp i am not modder talented, just making some maps. :)

One thing, where to put exactly these lines?