Search found 14 matches
- Sat May 29, 2010 1:05 pm
- Forum: 1942 Modding Discussion
- Topic: Gato damage, xpacks damage, soldiers speedmod
- Replies: 1
- Views: 5899
Gato damage, xpacks damage, soldiers speedmod
Hey guys. 1- When my gato is in reverse it loses life,I used him to make a spawnpoint. Speed damage is 0. 2-And i want know if its possible to disable xpack and nades in some maps, so a code to put in the map. 3- When i put speedmod 0 in soldiers, planes can not kill soldiers when they touch in fly....
- Mon Apr 26, 2010 9:07 pm
- Forum: 1942 Modding Discussion
- Topic: CTF animation
- Replies: 5
- Views: 14699
Re: CTF animation
We had something like this some time ago. Also without the flag @ the minimap but I never tried to fix that :| :D an answer, I started to despair. If you play in this bf 1942 server: 77.207.180.139 port 14568, and if you wait for bocage you see an perfect map, but not finished !!! Why? Because I mi...
- Mon Apr 26, 2010 5:10 pm
- Forum: 1942 Modding Discussion
- Topic: CTF animation
- Replies: 5
- Views: 14699
- Sun Apr 25, 2010 9:58 am
- Forum: 1942 Modding Discussion
- Topic: New Spanpoint
- Replies: 17
- Views: 41506
Re: New Spanpoint
Finish (spanspoint mouving) !!!
3 Normale sapwnpoint at the middle, one axies one allied in E3, and submarine at the base
3 Normale sapwnpoint at the middle, one axies one allied in E3, and submarine at the base

- Sun Apr 25, 2010 9:38 am
- Forum: 1942 Modding Discussion
- Topic: Spawn Points Problem
- Replies: 17
- Views: 46583
Re: Spawn Points Problem
basically you cannot add a new spawn point. you can only modify. so if you have say 4 spawns at the allied base on el alamein.. then you could move the coordinates of one of those spawns somewhere else on the map. need the tutorials page up here.. i have been slacking in getting this done.. ill try...
- Sat Apr 24, 2010 9:29 pm
- Forum: 1942 Modding Discussion
- Topic: CTF animation
- Replies: 5
- Views: 14699
CTF animation
Hey its me again ! In my cq.con i put: Game.setNumberOfTickets 2 200 Game.setNumberOfTickets 1 200 Game.setTicketLostPerMin 2 0 Game.setTicketLostPerMin 1 0 run Conquest/SpawnpointManagerSettings run Conquest/SoldierSpawnTemplates run Conquest/SoldierSpawns run Conquest/ObjectSpawnTemplates run Conq...
- Sat Apr 24, 2010 1:53 pm
- Forum: 1942 Modding Discussion
- Topic: New Spanpoint
- Replies: 17
- Views: 41506
Re: New Spanpoint
I find more eassy. In bocage i switch 2 spawnpoint base by my 2 newspoint in e3, like that i delete the spawnkilling in e3 ( i have much soldiers spawn ) and in the base...I do not care i never play in the base :lol: And i can make that in many maps ( gazala, el alamein etc....) So tnx topic close. ...
- Sat Apr 24, 2010 11:25 am
- Forum: 1942 Modding Discussion
- Topic: New Spanpoint
- Replies: 17
- Views: 41506
Re: New Spanpoint
then you can place the Sub7CDriverSoldierSpawn where ever you want on the map. if you need more SoldierSpawns you have to use more boats like for example the Fletcher. [/code] But what code should I use? ObjectTemplate.Active Sub7CComplex ObjectTemplate.removeTemplate 4 ObjectTemplate.Active GatoCo...
- Sat Apr 24, 2010 9:04 am
- Forum: 1942 Modding Discussion
- Topic: New Spanpoint
- Replies: 17
- Views: 41506
Re: New Spanpoint
I do not draw as good as you but i think u undertsand.
For coordinates to put my players is a bit more complicated if i need to use that 0/2000/0, but if i use normal coordinate (like 1563.65/23.645/4564.11). If you have only one soldier position its eassy but when u have tree...
For coordinates to put my players is a bit more complicated if i need to use that 0/2000/0, but if i use normal coordinate (like 1563.65/23.645/4564.11). If you have only one soldier position its eassy but when u have tree...
- Fri Apr 23, 2010 8:13 pm
- Forum: 1942 Modding Discussion
- Topic: New Spanpoint
- Replies: 17
- Views: 41506
Re: New Spanpoint
lol tnx for this explanation I have test, this work very fine. But unfortunately for you I want something else: 1- In this spainwpoint i want 3 different soldiers spawn. 2- And if possible find a way to put a coordinate from a map like 1567.466/2000.0/456.544 (and not a coordinates from the submarin...