Search found 80 matches

by Kuyong_Chuin
Thu Jun 10, 2010 6:03 pm
Forum: 1942 Modding Discussion
Topic: How do you change the planes on a carrier in bf42?
Replies: 7
Views: 12735

Re: How do you change the planes on a carrier in bf42?

Looks as if it is not reading the map based changes on the carrier. The only way I got it to change the aircraft was to change it in the main object file. The problem with that is that every map that has the enterprise carrier now has those planes too. This is getting frustrating. That and I noticed...
by Kuyong_Chuin
Thu Jun 10, 2010 5:24 am
Forum: 1942 Modding Discussion
Topic: How do you change the planes on a carrier in bf42?
Replies: 7
Views: 12735

Re:

well try this then, if theres still planes spawning on the Enterprise the code isn´t read by the game ObjectTemplate.Active EnterpriseComplex ObjectTemplate.removeTemplate 11 ObjectTemplate.removeTemplate 11 if this work you can use any spawner you have over from the OST.con, just change planes and...
by Kuyong_Chuin
Thu Jun 10, 2010 12:51 am
Forum: 1942 Modding Discussion
Topic: How do you change the planes on a carrier in bf42?
Replies: 7
Views: 12735

Re: How do you change the planes on a carrier in bf42?

theres some different ways to accomplish what you want, heres one ObjectTemplate.Active Enterprise_corsairSpawner ObjectTemplate.setObjectTemplate 3 B17 ObjectTemplate.team 3 ObjectTemplate.MaxNrOfObjectSpawned 6 Ok I added this code to my objecttemplate.con and I still have corsairs and sbd's inst...
by Kuyong_Chuin
Wed Jun 09, 2010 4:48 am
Forum: 1942 Modding Discussion
Topic: How do you change the planes on a carrier in bf42?
Replies: 7
Views: 12735

How do you change the planes on a carrier in bf42?

I have looked at the Final Countdown custom map for BFV_WWII_mod and found where they added the enterprise objects and added the run objects\objects line to the init.con file but no mater what I do to the map in BF1942 it don't change the planes. What am I missing to be able to change the planes on ...
by Kuyong_Chuin
Tue Jun 08, 2010 2:16 pm
Forum: 1942 Modding Discussion
Topic: Testers needed for new model.
Replies: 5
Views: 8933

Re: Testers needed for new model.

I'll be able to take a look in the next few days too.. just out of action presently ;) Thanks I'm having fun with it but I think I need to adjust the "Cappy" round abit it is too powerful to me but I want y'alls input on any design changes. Still wish the colors looked like they do on the...
by Kuyong_Chuin
Tue Jun 08, 2010 12:12 am
Forum: 1942 Modding Discussion
Topic: Testers needed for new model.
Replies: 5
Views: 8933

Re: Testers needed for new model.

Ok here is the Chaos complete with all the files needed just put them where they go and place the Chaos on one of you kits and have fun. http://family-genealogy-101.nosolutions ... _Files.rar
by Kuyong_Chuin
Mon Jun 07, 2010 7:27 pm
Forum: 1942 Modding Discussion
Topic: Having more then 6 selectable handweapons/vehicle slots....
Replies: 7
Views: 16700

Re: Having more then 6 selectable handweapons/vehicle slots.

This will be great if it works on vehicles and planes. 8-) I'll be able to add the right amount of crew for my B-25J plus have room for paratroopers on the bench seats I have in the plane. Crew of 8 plus the 6 jumpers setup as a mobile spawn point on the plane would be the just a pain in the rear fo...
by Kuyong_Chuin
Mon Jun 07, 2010 1:07 pm
Forum: 1942 Modding Discussion
Topic: Battlefield 1942 Mod Tools
Replies: 98
Views: 1291584

Re: Battlefield 1942 Mod Tools

Hi every one, I made a new tool to replace WinRFA (that really upset me by not opening archive file when associated whith it) name BGA (that stands for Battlefield 1942 Game Archive Tool). Source and binaries are available on its website: http://code.google.com/p/bga/ Please, do not hesitate to req...
by Kuyong_Chuin
Sun Jun 06, 2010 1:51 pm
Forum: Off Topic
Topic: Those Were the Days
Replies: 8
Views: 23940

Re: Those Were the Days

I remember those cassettes! I can't remember what i had back in the day... but the system used a cassette drive that held like 4 games per cassette lol. Today i am the proud owner... once again... of a NES nintendo entertainment system. Cost me $70ca :( ... i gave my old fully loaded system 3yrs ag...
by Kuyong_Chuin
Sun Jun 06, 2010 9:44 am
Forum: 1942 Modding Discussion
Topic: Possible coding errorafter adding new weapon Help Please!!!
Replies: 10
Views: 17541

Re: Possible coding errorafter adding new weapon Help Please

The Chaos Rifle is now properly working. The problem with the textures not showing up properly was due to two things it seems. First when converting the model it seems that ether due to something I did or something that happened during the conversion but the lighting true, lightingSpecular, material...