osid stands for a certain spawn/capture point?
Object.create tractor
Object.absolutePosition 793.898/72.2016/1154.72
Object.rotation -95/0/0
Object.setOSId 3
this one is in osid3 as well...
I will change the name of the 38 one
Search found 8 matches
- Mon May 24, 2010 6:23 pm
- Forum: 1942 Modding Discussion
- Topic: Sudden error while saving
- Replies: 9
- Views: 22774
- Mon May 24, 2010 11:36 am
- Forum: 1942 Modding Discussion
- Topic: Sudden error while saving
- Replies: 9
- Views: 22774
Re: Sudden error while saving
Hi, I found out that the file "objectspawns" is the faulty file. Just to see if it's solvable with notepad, here's the file: rem rem *** *** rem Object.create bf109 Object.absolutePosition 37.396/76.8094/102.862 Object.rotation 15/0/0 Object.setOSId 1 rem rem *** *** rem Object.create trac...
- Sun May 23, 2010 7:12 pm
- Forum: 1942 Modding Discussion
- Topic: Sudden error while saving
- Replies: 9
- Views: 22774
Re: Sudden error while saving
I deleted the complete folder (the conquest one) and when I saved it with "save as" (didn't want to spoil the original map) I got no error!
So does this mean I can put the conquest map back and start to try to eliminate the files inside?
So does this mean I can put the conquest map back and start to try to eliminate the files inside?
- Sun May 23, 2010 7:03 pm
- Forum: 1942 Modding Discussion
- Topic: Sudden error while saving
- Replies: 9
- Views: 22774
Re: Sudden error while saving
well, most of them are trees.
Will do what you say.
Will do what you say.
- Sun May 23, 2010 6:36 pm
- Forum: 1942 Modding Discussion
- Topic: Sudden error while saving
- Replies: 9
- Views: 22774
Sudden error while saving
Hi all, I have a little problem. I save my level/map all the time (editor42). But suddenly when I try to save, I get an unknown error (the one which says that you can "report to windows"). I only save using the "object save". When I try to do a complete save it's the same error a...
- Wed May 19, 2010 11:05 pm
- Forum: 1942 Modding Discussion
- Topic: Editor 42, question about shadows, etc.
- Replies: 4
- Views: 11006
Re: Editor 42, question about shadows, etc.
Hi again, I see this in that topic: BF1942_r.exe" +game DesertCombat +workingFolder "ShadowWork\" +traceTerrainShadows "bf1942\levels\MAPNAME\" MAPNAME\lmList.dat "ShadowWork\bf1942\levels\MAPNAME\textures" I guess I have to replace "DesertCombat" with &q...
- Wed May 19, 2010 11:39 am
- Forum: 1942 Modding Discussion
- Topic: Editor 42, question about shadows, etc.
- Replies: 4
- Views: 11006
Re: Editor 42, question about shadows, etc.
you are a saviour! thanks
- Wed May 19, 2010 10:44 am
- Forum: 1942 Modding Discussion
- Topic: Editor 42, question about shadows, etc.
- Replies: 4
- Views: 11006
Editor 42, question about shadows, etc.
Hi all, I recently started to design a level for FH. I use editor42 because it supports more objects and more vehicles than battlecraft. (I made the terrain and surfacemaps in BC42) At this moment, when I open it in BC42, all the objects are gone. So I cannot use the "generate surface maps"...