
Search found 18 matches
- Mon Jun 07, 2010 10:22 pm
- Forum: 1942 Modding Discussion
- Topic: damage_system of custom map
- Replies: 37
- Views: 130816
Re: damage_system of custom map
works now .. thx 

- Sun Jun 06, 2010 10:07 am
- Forum: 1942 Modding Discussion
- Topic: damage_system of custom map
- Replies: 37
- Views: 130816
Re: damage_system of custom map
hmmm ..strange ... why doesn't work it for me? :( got this code: ObjectTemplate.Active GermanSoldier ObjectTemplate.HitPoints 300 ObjectTemplate.MaxHitPoints 300 objectTemplate.healFactor 5 objectTemplate.selfHealFactor 5 objectTemplate.repairFactor 5 ObjectTemplate.DamageFromWater 0 ObjectTemplate....
- Sat Jun 05, 2010 12:55 pm
- Forum: 1942 Modding Discussion
- Topic: damage_system of custom map
- Replies: 37
- Views: 130816
Re: damage_system of custom map
is it per cent? like damage on vehicles? and is it only for being outside map or also for outside map area by texture?
- Sat Jun 05, 2010 11:28 am
- Forum: 1942 Modding Discussion
- Topic: damage_system of custom map
- Replies: 37
- Views: 130816
Re: damage_system of custom map
still doesn't work ... but ... doesn't matter ...
another question: does anybody know how to raise the damage you get for being outside world?
I tried
but doesn't work 
another question: does anybody know how to raise the damage you get for being outside world?
I tried
Code: Select all
ObjectTemplate.Active GermanSoldier
ObjectTemplate.damageFromBeingOutSideWorld 90

- Thu May 27, 2010 9:22 pm
- Forum: 1942 Modding Discussion
- Topic: damage_system of custom map
- Replies: 37
- Views: 130816
Re: damage_system of custom map
doesn't work 

- Tue May 25, 2010 11:46 pm
- Forum: 1942 Modding Discussion
- Topic: damage_system of custom map
- Replies: 37
- Views: 130816
Re: damage_system of custom map
same result .. no explosion effect :/ I think this cannot work because for example it doesn't change following code which should be set to zero? ObjectTemplate.useMMOnEndEffect 1 EDIT: Also this doesn't work: ObjectTemplate.Active BazookaProjectile ObjectTemplate.material 901 ObjectTemplate.material...
- Tue May 25, 2010 1:21 am
- Forum: 1942 Modding Discussion
- Topic: damage_system of custom map
- Replies: 37
- Views: 130816
Re: damage_system of custom map
MaterialManager.material 901 MaterialManager.materialAttGroup 901 MaterialManager.materialDefGroup 901 MaterialManager.materialDamage 10 MaterialManager.attGroup 901 MaterialManager.defGroup 951 MaterialManager.damageMod 12 MaterialManager.setEffectTemplate BazookaCascadesMetal rem * rem * ***** Ba...
- Mon May 24, 2010 11:15 pm
- Forum: 1942 Modding Discussion
- Topic: damage_system of custom map
- Replies: 37
- Views: 130816
Re: damage_system of custom map
still doesn't work :/
if I rem it there's a soundbug?! and no explosion effect. When I set it to zero sound is normal but now explosion effect :/
if I rem it there's a soundbug?! and no explosion effect. When I set it to zero sound is normal but now explosion effect :/
- Mon May 24, 2010 5:52 pm
- Forum: 1942 Modding Discussion
- Topic: damage_system of custom map
- Replies: 37
- Views: 130816
Re: damage_system of custom map
ObjectTemplate.create Projectile BazookaProjectile ObjectTemplate.geometry projectile_m1 ObjectTemplate.timeToLive CRD_NONE/10/0/0 Rem ObjectTemplate.endEffectTemplate e_ExplDirt ObjectTemplate.timeOnEndEffect 0.5 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.gravityModifier 0.2 ObjectTemplat...
- Mon May 24, 2010 3:32 pm
- Forum: 1942 Modding Discussion
- Topic: damage_system of custom map
- Replies: 37
- Views: 130816
Re: damage_system of custom map
this is why I tried ObjectTemplate.dieAfterColl 1