Search found 18 matches

by maehnaebteheu
Mon Jun 07, 2010 10:22 pm
Forum: 1942 Modding Discussion
Topic: damage_system of custom map
Replies: 37
Views: 130816

Re: damage_system of custom map

works now .. thx ;)
by maehnaebteheu
Sun Jun 06, 2010 10:07 am
Forum: 1942 Modding Discussion
Topic: damage_system of custom map
Replies: 37
Views: 130816

Re: damage_system of custom map

hmmm ..strange ... why doesn't work it for me? :( got this code: ObjectTemplate.Active GermanSoldier ObjectTemplate.HitPoints 300 ObjectTemplate.MaxHitPoints 300 objectTemplate.healFactor 5 objectTemplate.selfHealFactor 5 objectTemplate.repairFactor 5 ObjectTemplate.DamageFromWater 0 ObjectTemplate....
by maehnaebteheu
Sat Jun 05, 2010 12:55 pm
Forum: 1942 Modding Discussion
Topic: damage_system of custom map
Replies: 37
Views: 130816

Re: damage_system of custom map

is it per cent? like damage on vehicles? and is it only for being outside map or also for outside map area by texture?
by maehnaebteheu
Sat Jun 05, 2010 11:28 am
Forum: 1942 Modding Discussion
Topic: damage_system of custom map
Replies: 37
Views: 130816

Re: damage_system of custom map

still doesn't work ... but ... doesn't matter ...

another question: does anybody know how to raise the damage you get for being outside world?

I tried

Code: Select all

ObjectTemplate.Active GermanSoldier
ObjectTemplate.damageFromBeingOutSideWorld 90
but doesn't work :(
by maehnaebteheu
Thu May 27, 2010 9:22 pm
Forum: 1942 Modding Discussion
Topic: damage_system of custom map
Replies: 37
Views: 130816

Re: damage_system of custom map

doesn't work ;)
by maehnaebteheu
Tue May 25, 2010 11:46 pm
Forum: 1942 Modding Discussion
Topic: damage_system of custom map
Replies: 37
Views: 130816

Re: damage_system of custom map

same result .. no explosion effect :/ I think this cannot work because for example it doesn't change following code which should be set to zero? ObjectTemplate.useMMOnEndEffect 1 EDIT: Also this doesn't work: ObjectTemplate.Active BazookaProjectile ObjectTemplate.material 901 ObjectTemplate.material...
by maehnaebteheu
Tue May 25, 2010 1:21 am
Forum: 1942 Modding Discussion
Topic: damage_system of custom map
Replies: 37
Views: 130816

Re: damage_system of custom map

MaterialManager.material 901 MaterialManager.materialAttGroup 901 MaterialManager.materialDefGroup 901 MaterialManager.materialDamage 10 MaterialManager.attGroup 901 MaterialManager.defGroup 951 MaterialManager.damageMod 12 MaterialManager.setEffectTemplate BazookaCascadesMetal rem * rem * ***** Ba...
by maehnaebteheu
Mon May 24, 2010 11:15 pm
Forum: 1942 Modding Discussion
Topic: damage_system of custom map
Replies: 37
Views: 130816

Re: damage_system of custom map

still doesn't work :/
if I rem it there's a soundbug?! and no explosion effect. When I set it to zero sound is normal but now explosion effect :/
by maehnaebteheu
Mon May 24, 2010 5:52 pm
Forum: 1942 Modding Discussion
Topic: damage_system of custom map
Replies: 37
Views: 130816

Re: damage_system of custom map

ObjectTemplate.create Projectile BazookaProjectile ObjectTemplate.geometry projectile_m1 ObjectTemplate.timeToLive CRD_NONE/10/0/0 Rem ObjectTemplate.endEffectTemplate e_ExplDirt ObjectTemplate.timeOnEndEffect 0.5 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.gravityModifier 0.2 ObjectTemplat...
by maehnaebteheu
Mon May 24, 2010 3:32 pm
Forum: 1942 Modding Discussion
Topic: damage_system of custom map
Replies: 37
Views: 130816

Re: damage_system of custom map

this is why I tried ObjectTemplate.dieAfterColl 1