Search found 22 matches
- Mon Jan 18, 2016 7:30 pm
- Forum: 1942 Modding Discussion
- Topic: Changing description in map loading
- Replies: 3
- Views: 10631
Re: Changing description in map loading
You should try looking at the file/folder structure in your unpacked BFV map and look for any file called ''Init.con'' or something of the sort. I know in BF1942 that the welcome screen text is defined in Init/Menu.con in your map's root. So yeah I guess just unpack the map and look for that text. ...
- Mon Jan 18, 2016 6:15 am
- Forum: 1942 Modding Discussion
- Topic: Changing description in map loading
- Replies: 3
- Views: 10631
Changing description in map loading
How do I change those descriptions in loading screens?? Like those circled in the picture below:


- Thu Dec 24, 2015 12:29 pm
- Forum: 1942 Modding Discussion
- Topic: Modeller needed
- Replies: 5
- Views: 13300
Re: Modeller needed
This is cheap! Only 1$ per Hour! You must know that modelling such a weapon plus the texturing and Coding job needs a lot of time. 50 Hours for a game ready weapon seems realistic. Maybe you can search the net and get some free modells or you can buy some cheap ones. But doing all the code and anim...
- Wed Dec 23, 2015 11:49 am
- Forum: 1942 Modding Discussion
- Topic: Modeller needed
- Replies: 5
- Views: 13300
Re: Modeller needed
Classical Modder wrote:I'll do it. Starting from 50$ per model. I accept VISA, MasterCard, Amex, cash, bank transfer or a cheque
Geez

- Tue Dec 22, 2015 9:08 am
- Forum: 1942 Modding Discussion
- Topic: Modeller needed
- Replies: 5
- Views: 13300
Modeller needed
My mod is nearly complete!! All I have need now is a modeller who can model for me please
I need following models
1. PP-19 Bizon
2. Saiga 12k
3. Rpk
4. Makarov
5. As Val
6. VSS Vintorez
7. Ak74
8. Ak74u
I need following models
1. PP-19 Bizon
2. Saiga 12k
3. Rpk
4. Makarov
5. As Val
6. VSS Vintorez
7. Ak74
8. Ak74u
- Wed Dec 09, 2015 12:59 pm
- Forum: 1942 Modding Discussion
- Topic: Need help with adding shell sound.
- Replies: 11
- Views: 31471
Re: Need help with adding shell sound.
It is very difficult thing to say so, cause I am myself working on that thing. Best idea will be that to backup your files and expiriment I have one last question. Which files contain the sounds of projectiles? objects.rfa, sound.rfa, standardmesh.rfa? game.rfa, map files? Please, write which. And ...
- Tue Dec 08, 2015 1:47 pm
- Forum: 1942 Modding Discussion
- Topic: Need help with adding shell sound.
- Replies: 11
- Views: 31471
Re: Need help with adding shell sound.
It is very difficult thing to say so, cause I am myself working on that thing. Best idea will be that to backup your files and expiriment
- Sat Dec 05, 2015 8:10 pm
- Forum: 1942 Modding Discussion
- Topic: Need help with adding shell sound.
- Replies: 11
- Views: 31471
Re: Need help with adding shell sound.
Hmmmm...... I dont know then. Try adding deffgun's projectile to the cannons. I added the defgun's bomb projectile to bazooka cannon, and it whistled.
- Sat Dec 05, 2015 5:34 am
- Forum: 1942 Modding Discussion
- Topic: Need help with adding shell sound.
- Replies: 11
- Views: 31471
Re: Need help with adding shell sound.
It is added automatically, for example, you replace a bazooka's projectile with a defgun projectile, it will whistle.
- Sat Dec 05, 2015 5:30 am
- Forum: Make a Request!
- Topic: Need help adding handweapons (BFV)
- Replies: 1
- Views: 70845
Re: Need help adding handweapons (BFV)
AFter that, go to items folder, select the team, select kit you want to add weapon to, open objects.con, replace a weapon's name with your weapons folder name.