Search found 6 matches
- Sun Jul 04, 2010 12:11 am
- Forum: 1942 Modding Discussion
- Topic: Doesn't drop kit?
- Replies: 9
- Views: 37426
Re: Doesn't drop kit?
when u mean mod do u mean a completly sepret mod like Xpack1, Xpack2, Homefront, DC, DC_Final?
- Fri Jul 02, 2010 8:03 pm
- Forum: 1942 Modding Discussion
- Topic: bfspc_v0.2.1 coop maker
- Replies: 1
- Views: 5851
bfspc_v0.2.1 coop maker
I have been having problems with bfspc_v0.2.1 i donloaded it and red-- :oops: the readme folder and then started it out but the game chrashes when i try loading my map, This is happens every time i try to load the map so the game can creat Ai pathfindings or somthing i have tried doing the proccess ...
hey all
Hello every body! As a couple of u know my name is Pepper. I dont own a server and probobly never will its jsut so expensive, so i spend my time modding coop. i also rome around on the 1.61 and 1.6 servers
see u out there

- Thu Jul 01, 2010 6:08 pm
- Forum: 1942 Modding Discussion
- Topic: What can i do to improve handeling?
- Replies: 3
- Views: 10499
Re: What can i do to improve handeling?
I want to thank you for ur help i took both ur ideas and now it turns better for both keybord controls and mouse controls. i plan to atach planes were the life boats used to be and turn them so u can just take off while it is flying, or leave them in that position so when the ship is flying and u ge...
- Thu Jul 01, 2010 7:57 am
- Forum: 1942 Modding Discussion
- Topic: What can i do to improve handeling?
- Replies: 3
- Views: 10499
What can i do to improve handeling?
Hello, im new here and i am hopeing some one will spend time helping me. I mod for fun and one of the things i did was make a flyable destroyer the lift is good but it does not turn very well. is this becasue the geomety of the ship? have i added to manny of the same objects? hindering their perform...
- Thu Jul 01, 2010 7:37 am
- Forum: 1942 Modding Discussion
- Topic: Doesn't drop kit?
- Replies: 9
- Views: 37426
Re: Doesn't drop kit?
I tried out both codes Client side and ObjectTemplate.active ExampleKit ObjectTemplate.setHasMobilePhysics 0 has a difference to objecttemplate.active USArmy_Assault ObjectTemplate.hasCollisionPhysics 0 the mobilephysics seems to affect the game less, at least for starting a game in singleplayer. wh...